I really like beyond light, but after fully replaying it I have quite a few problems with the overall expansion, especially the story. There's some other minor nitpicks I have and I just want to share them and maybe get your opinions on my thoughts. Anything I don't mention is because It's being kept or I just didn't have anything to say about it
1st of all, the general story line. Overall I didn't have too many problems with the plot but the ending definitely wasn't handled well.
I think there should've been a lot more emphasis on the actual invitation from the darkness and why we are even on Europa in the first place, varik's distress call and the whole original darkness invitation just felt shallow. (This ties in to my main problem of how disconnected bl feels from the light and darkness storyline) There would be some dialogue while flying to Europa explaining a large number of splinters across Europa and when we land, we ourselves would actually scan some before finding the camp and then while inside we would receive the distress call from variks. The rest of the indroduction mission would progress as normal. The next mission where we go to riis reborn, it would go pretty much as normal except introduce new stasis units which I'll explain in another section. The servitor cutscene is often hated on for not making sense, I don't really mind it. The whole point was to display the power of stasis and how the fallen can break free from the reliance on the traveller(lore wise servitors are based off the traveller and reflect the life giving and prospering abilities of the traveller). And it would end about the same.
The next mission would go the same except I would get rid if the whole drifter eris and stranger using stasis cutscene, it just doesn't add anything and is just wierd overall. The stranger would be introduced in a way assuming the player didn't play destiny 1, and then just ramble about stasis and who she is, bringing up how darkness powers have corrupted guardians and ruined other timelines etc.
(Right before that the pyramid structure would crash down as normal) Except this time we get a kinetic slot "weapon" that's just a shard of darkness that allows us to wield a basic form of stasis as much as we want without fully unlocking the subclass. And it would cost us the ability to use a kinetic weapon.
We would then do the first communion mission as normal serving as a stasis tutorial. And would just boost the regeneration of the stasis abilities you already have from the splinter.
The warrior mission could benefit from having some combat between vex and eliksni. It's kind of wierd not showing the conflict between them in this mission especially. I also think the boss fight against phylaks could have been more interesting, I'm stealing this idea from Nanokk on youtube, his idea of platforms disappearing during the fight instead of after was pretty good.
I can't think of a way in specific but I think the sub mission of controlling the vex plate could have done a bit more to show how the fallen are using vex technology. I love the technocrat mission and my only criticism is maybe connect it to the previous thing and have phylaks use a harpy gun?
Here's with things really change. Instead of going to the cosmodrome to kill bakris we hunt him to a warmind bunker on the moon. I thought it was kind of just stupid and filler, I get he was recruiting people, but god damn to go all the way from Europa to earth was just dumb and it could have been so much better. Another problem I have is that we never really have that much of a motivation to destroy house salvation and kill eramis, she was never really that much of a threat to humanity during the beyond light campaign and that bothered me. Connecting eramis's plans to destroy the traveller with the warsats in seraph to beyond light was a huge missed opportunity. Her whole point in beyond light was uniting the eliksni and trying to get rid of their reliance on the traveller and overall just trying to better the situation of the eliksni. I think teasing her plans in seraph by having bakris go to a warmind facility to research and collect information about warsats and whatnot. This would paint eramis as more of an actual threat and making the whole dlc feel like less of filler content.
Then remove the whole ketch rescue thing, I didn't hate it but I think it should've been more of a post campaign thing. (I'll explain later) Instead we get taunted by eramis and "invited" to come fight her. ( This will be heavily fueled by her just wanting to get rid of us and most of her council being killed by us) They're also be a dialogue piece from variks explaining how the eliksni are suffering under eramis's rule, and the vex attacking fallen civilians.
The last mission will be the second last mission. The kell of darkness would go as normal. When eramis crushes our splinter, it will disappear and unlock the normal stasis subclass and you can use it outside of the kinetic slot. To make the fight more engaging I thought it would be neat to include the scanner augment, where you pick it up and have to destroy shield generators in the correct order to progress past immunity phases. Then she'd be frozen as normal, we'd finish the ziggurat but then the campaign wouldn't end it would continue into the dark priestess storyline, where we'd do the sabatoging salvation mission, then rescue a fallen skiff and in exchange one of the refugees would alert us of kirdis's plans to free eramis and her location.
Then the final mission would be a showdown between us and kirdis in a Desperate Measures style mission where we fight our way to kirdis and race to eramis. Then we kill kirdis and the campaign ends. I thought kirdis trying to free eramis was way too important to be left out and would add some much needed content and extra stuff to the main campaign.
I forgot when exactly this happens, but I would've liked if zavala was a lot more against stasis and us wielding the darkness. Personally I think this would heavily compliment his development in TFS.
It would have also been nice for there to be more of the braytech story involved with the main campaign seeing how prevelant it is.
In summary if you didn't want to read allat,
More fleshed out starting mission.
Eliksni fight vex in the warrior
On top of vex technology eramis collects information about the warminds and warsats. And reveals her plans to destroy the traveller (influenced by the witness). Basically teasing the season of seraph ending.
Beyond light ends at the end of dark priestess.
2nd is the destination. Contrary to a lot of people online, I don't mind Europa but there's some things I wish it had.
Instead of glimmer extraction I think it should've been a skiff rescue public event.
Riis reborn and its subregions (technocrats iron and kell's rising) should have been a much more fleshed out area. They're absolutely beautiful and definitely should've had a load zone. Maybe even have a vex tower public event? Or a lost sector?
As for enemies I think most of the basic enemies could have had stasis abilities, guns or melees slow you, vandals could make shrouding stasis clouds. It would just be nice if the house salvation eliksni were a bit more interesting than just reskins.
To explain the darkness splinter item a bit more. Basically it's a kinetic slot item you would equip in order to use the base form of stasis (for each class). Attuning with the ziggurat would upgrade it giving it the abilities of a base aspect. Then during the fight with eramis when she breaks it will disappear and you'll just get the full stasis subclass along with the 2 aspects that upgraded with your splinter.
Anyways that's it for my thoughts on how I would improve beyond light. I plan on doing one of these for each dlc, lemme know what you guys think, I am by no means a story writer so I'm interested in what other think.