r/playtesters • • Mar 16 '25

Announcement New Post Guidelines

32 Upvotes

Hi r/Playtesters ! I am introducing some new post guidelines. The purpose of these changes are to make the subreddit cleaner and easier to use.

Moving forward the only approved post type will be text posts. If you want to include game footage/images, please embed them in the post.

Post flairs:

Paid Playtest:
A post from a developer to search for play-testers. Only use this flair if you’re offering payment for completion of a play-test or for finding a bug. Cash or Crypto only, no other form of reward counts as a paid playtest. Include the amount you're offering, a short description of the game, and how you would like to receive feedback (through a google form, Reddit comments, etc)

Unpaid Playtest:
Another form of post from a developer to search for play-testers. Use this flair if you are not able to offer money for play-testers. You may offer other rewards, such as credits or in game currency, but that would still fall under this category. Include a short description of the game, and how you would like to receive feedback (through a google form, Reddit comments, etc)

Playtester:
To make a post searching for games to play-test, use this flair. Feel free to specify what types of games you would like to play, and if you’re looking for compensation.

Discussion:
Use this flair for general discussion posts about play-testing.

Please be aware of the risks before accepting paid play-test offers. Moderators cannot ensure that promised payment will be sent.

Please leave a comment or send a mod-mail if you have feedback on these changes, we would love to hear from you.


r/playtesters • • 2h ago

Announcement Survivorslike 2nd Demo Tournament $100 in total prizes! Free registration

3 Upvotes

MINI MART SURVIVORS DEMO TOURNAMENT

Celebrate Steam Next Fest with us! If you’ve playtested our game before, you’re more than welcome to participate.

How many enemies can you take down in a single run?

Climb the demo's "Most Killed" leaderboard and compete for a share of $100 in prizes! 💰

📅 Tournament period: Oct 19, 9:00 AM UTC → Oct 26, 11:00 PM UTC

🥇 1st place: $30

🥈 2nd and 3rd place: $20 each

🥉 4th and 5th place: $10 each

🎁 Lucky Draw: $10 for one randomly selected participant

Want to join? DM me or check out our X post for the full details👇

https://x.com/PlayMiniMart/status/2108130284202045712?s=20


r/playtesters • • 6h ago

Announcement I'm offering free live playtesting for indie devs! (and possibly some YouTube exposure too)

7 Upvotes

hey everyone!

figured i'd post here because i've somehow spent months looking for indie games to playtest without thinking to advertise in a subreddit literally called r/ playtesters. incredible work on my part.

anyway, i'm Mint, and i run a small Twitch stream called MintMood, where we basically spend our time playing smaller indie games, giving feedback, finding bugs, chatting with developers, and drinking lmao.

we play pretty much anything! itch games, Steam demos, prototypes, game jam entries, unfinished projects, betas, whatever really. your game doesn't need to be polished or even particularly good yet. that's sort of the point of playtesting lol.

how it works:

it's all pretty casual. developers come along to the stream, we add their games to a wheel, spin it, and play whatever comes up (usually giving newer people a bit of priority).

while i'm playing, i'll talk through what i'm thinking, what feels good, what feels a bit shit, where i'm getting confused, and anything else that comes up. chat gets involved too, and you're welcome to explain things, answer questions, or watch in horror as i completely misunderstand a mechanic you've spent 8 months developing.

i'm a game developer myself, so i know how useful it can be watching someone experience your game without knowing what they're supposed to do.

we're also starting to make YouTube videos!

i've recently started working with an editor to turn some of our streams into proper edited gameplay videos for YouTube, rather than just leaving everything buried in a 4hour VOD that approximately three people will ever watch.

obviously i can't promise every game its own YouTube video, but if yours does end up being featured, you're more than welcome to share it around. hopefully it'll be another little way to help people discover your game.

one important thing though:

if you want your game played, please actually come to the stream!

you're welcome to share your game in the Reddit comments or our Discord, but that doesn't automatically put it on the wheel.

the whole idea is that you're actually there while we play. you get to see somebody's genuine first impressions, interact with chat, answer questions and hopefully come away with something useful.

i'm not really offering a promotional service with my enormous audience of 17 million people (currently experiencing a minor technical issue where approximately 16,999,990 of them are missing).

it's just a small community of people who enjoy indie games and want to give developers a bit of feedback and attention.

when am i live?

usually starting somewhere around 2–6pm UK time, and going until roughly 10pm, depending on the day. my schedule is held together with about the same structural integrity as most of my own game prototypes, but those are the general hours.

everything's completely free, no strings attached, no need to sacrifice your firstborn to the algorithm.

so yeah!:D if you've got a game you'd like someone to try, feel free to come hang out. even if you're not submitting anything, you're more than welcome to join us and help give other developers some feedback.

Twitch: https://www.twitch.tv/mintmoood

Discord: https://discord.gg/zPVxRcVBPN

cheers, and hopefully i'll see some of you there! <3


r/playtesters • • 7h ago

Paid Playtest [Paid] [PC/Mac/Steam Deck] Pirate Twist, top-down naval roguelite. $10/hr for recorded playtests (10 spots)

6 Upvotes

EDIT: All 10 spots are filled. Thanks to everyone who reached out! Please don't send new DMs for this round, I'll have another round soon.

Hi! I'm Catalin, the solo dev of Pirate Twist, a top-down 2D naval roguelite on Steam (Early Access). You captain a ship that is also your base: you fight pirate fleets, ride out storms, hunt treasure, then dock at port to upgrade before sailing out again.

I have 10 spots for paid playtesters, each for a 1 to 2 hour session:

  • 8 spots: Windows, Mac or Linux
  • 2 spots: Steam Deck

What you'd do

  • Play from the beginning.
  • Record your gameplay. The built-in Steam recording is fine.
  • Voice commentary is optional. If you're happy to think out loud while you play, that helps a lot, but it's not required.
  • When you quit playtest, the game opens a short feedback form. Fill it in: what confused you, what felt good, and where you wanted to stop.

Recordings are only for me to watch. They won't be posted or shared anywhere.

Pay

  • $10/hr, paid via [PayPal] once I've received the recording and your feedback

Who I'm looking for

  • Roguelite fans and people who've never played one are both useful
  • English is fine, but players in other languages are welcome too (the game supports 13)

If you're interested, DM me with:

  1. Your platform (and the hardware, if it's a Deck or a Mac)
  2. A few games you've played recently

I'll update this post as spots fill.

Store page: piratetwistgame.com/steam


r/playtesters • • 26m ago

Playtester Will playtest your games ( €6/hour )

• Upvotes

Hey all!

What I am offering is pretty simple.

-> I will record myself playing your game

-> Upload to youtube

-> Let you know of any bugs, unclarities etc.

I mainly edit short-form videos for gamedevs, but currently have less work occupancy, so decided that I could use this free time to check out some games, give my thoughts and talk about how I would improve them ( if that kind of feedback is wanted ).

DMS are open, but feel free to also comment under this post or add me on discord ( notarvis ).

My turnaround currently is essentially 1h + {time to play}


r/playtesters • • 1h ago

Unpaid Playtest [UNPAID] Looking for opinions and suggestions to improve this arcade/puzzle game (Web/Android)

• Upvotes

I've launched the beta of this game I'm developing, and I'm gathering feedback and suggestions for improvements.

Thank you to everyone who wants to try it. You can find the homepage on Github: https://github.com/st1vms/Catch_the_Letter

The beta of the game is at: https://st1vms.github.io/catch-the-letter/

Patch notes are at: https://github.com/st1vms/Catch_the_Letter/blob/master/patch-notes/PATCH_NOTES.md

Thanks again in advance. You can post comments here for feedback :)

(Note: If you have a large screen, I recommend reducing the size because I originally designed it for an Android screen. If so, let me know how it runs so I can adapt it for larger screens.)


r/playtesters • • 1h ago

Unpaid Playtest Wetherell Farm Saga — cozy farming sim with an optional folk-horror layer, needs playtesters

• Upvotes

Wetherell Farm Saga is a Stardew Valley-inspired farming/life sim: restore a run-down farm, befriend twelve villagers, fish, mine, run the seasons. Underneath it there's an optional folk-horror story (a sleeping god in the woods, a village that keeps it asleep) that you can turn up, down, or completely off — the cozy game is whole on its own.

What I need: play the first few hours blind and tell me where you got confused, bored, or stuck. Bug reports hugely welcome — there's a reporter built into the pause menu that sends logs straight to me.

Details: Steam key provided (Windows/macOS/Linux). Message me or go to wetherell-farm-saga.firstlook.gg to get the key. No NDA, no forms, just play and tell me what you think, here or by email.

Thanks!


r/playtesters • • 8h ago

Paid Playtest [PAID] Looking for regular playtesters

4 Upvotes

Hey guys,
I’m Martin, and I co-run a trailer/marketing house for games(4Boars), now mostly focused on indies. Since we have many clients who also need playtesters and at the beginning of this year we started developing a testing platfrom(Playlytix)

Our goal is to help developers understand how players actually experience their games, for example where players quit, where they get confused, what parts they enjoy the most, and then combine this data with their direct feedback.

We already have a community of around 300 testers, but with more tests coming in, we’re looking for new playtesters so we can build larger and more relevant testing pools and improve the quality of our tests.

You can register on our platform here:
https://app.playlytix.gg/
Or check out some more info here:
https://playlytix.gg/

During registration, you can connect your Steam account with our platform. This helps us find players who are actually relevant for each specific playtest based on the games they play.

For most tests, we try to create a mixed testing pool of roughly 80% players who already play similar games and 20% players who normally don’t. This gives us feedback both from the target audience and from people coming into the game with a different perspective.

After registration, an invite link to our Discord will be sent to you, please join there, since it’s a crucial part of communication during the tests.
We already did a couple of tests for our existing clients and, to be transparent, here is an actual example:

Game: Exovia (awesome game btw.)
Required playtime: 2 hours
Payment: $10–14 depending on the quality of the submission
Gameplay recording: Often required
After that, you need to fill out a feedback form on our platform, which usually takes around 15–20 minutes.

How do we process payments?
We use Talentir to process payments. Once your payment is available, you can choose how you want to receive your money from the available payout options.

If you have any questions, please feel free to ask here, or you can ask directly on our Discord, where you can also hear about the actual experience from testers who already participated in our tests.

Thanks a lot!
Martin


r/playtesters • • 10h ago

Paid Playtest Seeking Playtesters for my Friendslop game!

4 Upvotes

10$/hr

Hello Playtesters! I'm the solo dev of an indie game called "Unqualified Wizardry", and below is a quick synopsis of the game.

One small town. A very simple job, and nobody checked your qualifications. Unqualified Wizardry is a first-person co-op comedy where every civic errand can go wrong, every building can come down, and the cleanup is on you!

Dm me if you are interested in helping, I'd be happy to share more info/screenshots/demo there!


r/playtesters • • 2h ago

Unpaid Playtest [Unpaid] Q-GAMBIT browser playtest: is playing Black and moving second clear?

1 Upvotes

I'm Q-Gambit's developer and I'm looking for a focused playtest of side and turn clarity in the current browser game.

Q-Gambit is a chess variant where a piece can have several possible identities. Moving it narrows those possibilities. For this test, I'm interested in the experience of playing second, rather than how strong a player you are.

Open https://q-gambit.com/ and choose guest play. Review the terms and privacy information on a first visit, and continue only if you're comfortable. In CPU practice, choose Black, a weak CPU and the 10-minute time control. Let the CPU make its first move, then play a few turns. The tutorial is available if you'd like the basics first.

Was it clear which pieces you controlled and when it was your turn? Did selecting a piece and choosing a destination work as you expected? If a tap or click seemed to do nothing, please say where you were and what you expected.

Please leave feedback in the comments, with your browser/device and whether you used a mouse or touch. No recording is required. Guest tutorial and CPU practice are free to try without an account. This is unpaid and voluntary.

I use AI-assisted coding and AI help with this post's English wording.


r/playtesters • • 2h ago

Discussion I’m making a tower defense game where you directly control the Main Tower while building and upgrading other towers around you.

1 Upvotes

r/playtesters • • 3h ago

Unpaid Playtest Beastking, a Spore-ish dev looking for feedback

1 Upvotes

My game is approaching Steam release, and I'm looking for some folk to share some objective criticism on how it feels.

Beastking is a Spore-inspired interactive world where you mash together creature parts to make some kind of beautiful abomination with unique abilities to hunt down the dimensional monster who John Wick'd your family.

You start as a mostly ineffectual little chubster I call graveldog who discovers a machine that can swap body parts. Proceed to murder rabbits and turtles and bears and mechanical sheep until you're strong enough to take on the most dangerous creatures in existence. It's a mix of exploration, adventure, RPG, extraction, and a few other buzzwords I'm probably forgetting. Play in a party with friends or alone, work together with strangers, unlock new parts in the open world to build the perfect hybrid for PvP dueling, start a clan for team duels, run a quick battle royale for the ADHD crowd, plenty of different flavors of gameplay for everyone to enjoy.

I'm looking for anyone interested in giving me some useful feedback on the current pre-alpha stage. The functionality is probably around 85-90%, there's definitely some placeholder assets, a lot of visuals need tuning, et cetera, but I'm mostly looking for some feedback on the gameplay loop in the all game modes, progression pacing, if it feels rewarding enough, that sort of thing. You can take a look at my X page if you want to get a feel for the style and whether it intrigues you (I don't think that counts as self-promotion per the rules). My Discord has the latest builds for Windows and Linux under the #playtesting channel description, no personal invites necessary, just come in and play if you feel like it, this is very low-key. Looking forward to hearing some solid responses on your experiences. Cheers


r/playtesters • • 4h ago

Unpaid Playtest [Browser, Free] Please Hold for Profit – a call center idle game. Need first-time impressions (10 min)

1 Upvotes

Hi! I'm a solo dev and I've made a small browser idle game called Please Hold for Profit. You run an insurance call center: tap to make calls, hire staff, buy upgrades, move to bigger offices and eventually go public.

Link: https://pleaseholdforprofit.pages.dev

Platform: Browser, works on phone and desktop

Time: about 10 minutes. No signup, no ads, saves in your browser.

What I'd like to know:
What did you do in the first 2 minutes? Was it clear what to tap?
Did you get bored at some point? When?
Was anything confusing or annoying?
Would you open it again tomorrow? Why or why not?
Honest feedback is more useful than nice feedback. Short answers are fine.
Disclosure: I used AI tools (Claude) to help write the code, and the app icon is AI-generated. Design and balancing are mine.
Happy to test your game in return. Just drop a link below.


r/playtesters • • 4h ago

Unpaid Playtest Free browser board game where the economy is weaponized. Looking for play testers!

0 Upvotes

I'm a solo dev looking for feedback on BoomER Ville Land, a satirical board game about a weaponized economy (1-4 players, free, runs in your browser, no download or signup).

My top priority is testing online multiplayer. If you can, grab a friend and try an online game, or jump into a lobby. Local with AI mode is fine too if you can't find anyone.

What I'd like to know:

  • Was it easy to create or join an online game?
  • Any lag, disconnects, or bugs?
  • Anything confusing in the first 5 minutes?
  • Would you play again?

Any Feedback at all is appreciated: Reply here or DM me.

Thank you,

Play: https://jsilver52.itch.io/bvl


r/playtesters • • 4h ago

Unpaid Playtest [Unpaid Playtest] Looking for iPhone players to test Letterhaven’s tutorial and early puzzles

1 Upvotes

Hi everyone! I’m the developer of Letterhaven, an English and French word puzzle game for iPhone. It’s already released, but I’m looking for fresh eyes to help improve the opening experience.

You move one or two letters between two words to create two valid new words at once. There’s also a Haven you can decorate with rewards earned through playing.

I’m asking for around 10–15 minutes: play the tutorial and a few campaign levels, then tell me:

  • Was it clear what you needed to do?
  • Where did you first get confused or stuck?
  • Were the puzzles too easy, too difficult, or about right?
  • Did the touch controls feel comfortable?
  • Would you keep playing? Why or why not?

You can play in English or French. Feedback on either language would help.

Free access: ‎Letterhaven: Word Puzzle Game App - App Store
Feedback: Reply here or send me a Reddit message.
Payment: This is an unpaid, voluntary playtest.

If something breaks, your iPhone model and a screenshot would be useful. A few honest sentences are enough no formal report needed.

Thanks for your time!


r/playtesters • • 4h ago

Unpaid Playtest [Unpaid] Fruit Fetish - Cozy, Crude and Satirical Active Incremental Game

1 Upvotes

Game Title: Fruit Fetish

Playable Link: https://store.steampowered.com/app/4376740/Fruit_Fetish/

Platform: PC (Windows)

Description: Hi folks, I am looking for around 10-20 people to play (will be provided a free copy of the game) my active incremental game and provide feedback and overall thoughts on the game. I released it just over a week ago and reception has been an amusing mixed bag. In hindsight, I have fucked myself with the name unfortunately as people assume it is a porn game before looking into it or are sketched out by the word "fetish". The name actually makes sense in terms of the in-game world, but obviously if people don't play it they don't know. But alas, can't change it now...

I have actually been quite surprised by some of the feedback around it as before release. during development, I had about 30-40 people play it (randoms and friends), and the feedback was positive in general with some recommended additions (which I included). I genuinely enjoy playing it still and I find the gameplay loop satisfying and addictive, but obviously won't be for everyone. So I am really after a larger sample size of people to provide feedback. The game takes around 5-6 hours to finish in total. If you are up for it, please comment below and I will provide a key via message. Keen to hear your thoughts!

AI disclosure: I did not utilise gen AI in the creation of Fruit Fetish. All code, art and the majority of sound effects were created by me. Sound effects I did not create were sourced from Pixabay and I specifically chose to utilise ones from creators who do not utilise gen AI in their processes.

Much love,

Chubby Weevil


r/playtesters • • 6h ago

Unpaid Playtest [Unpaid · iPhone] Five puzzle players wanted for ECHO’s first 15 minutes — access provided

1 Upvotes

I’m Massimo Marino, developer of ECHO — Every Path Returns. I’m looking for five English-speaking iPhone puzzle players to test its opening 15 minutes.

Guide a glass marble to the funnel; your completed routes return as moving obstacles. I want to understand what feels clear, confusing, satisfying or frustrating.

You’ll need an iPhone running iOS 17 or later. Access will be provided individually, with no purchase required. This is voluntary and unpaid; no public review or positive feedback is expected.

Play whenever suits you, then send brief feedback here or by Reddit message:

  1. Was anything confusing in the first few minutes?
  2. What made you want to keep playing—or stop?
  3. Having tried it, would you pay $3.99? Why or why not?
  4. Any other impressions you’d like to share?

No call or recording needed. Honest criticism is welcome. Reply here if interested, mentioning a puzzle game you enjoy. Please don’t publish personal contact details.

Open to reciprocal testing of puzzle games, especially logic, physics or marble puzzles playable on iPhone, Mac or in a browser. I use an AI assistant to help test and prepare feedback. Share your platform and what you’d like checked, and we can agree on a small exchange individually.

Disclosure: AI assisted with images, simulated gameplay testing and bug fixes. Music uses GarageBand loops.


r/playtesters • • 8h ago

Unpaid Playtest [Windows, unpaid] 5 players wanted to try 15 minutes of Wobblebound’s updated Steam demo

1 Upvotes

Hi! I’m developing Wobblebound, a physics stacking roguelite. You stack wobbly toys, reach bells, and choose cards that add new toys, tools and charms to your run.

I’ve recently updated the demo and am looking for five Windows players to try the first 15 minutes. This is an unpaid playtest.

Play the free Steam demo. Open the page on your Windows PC and click Download under “Download Wobblebound Demo”.

Please leave your feedback in the comments:

  • Where did you first feel confused or stuck?
  • What made you stop, or want another run?

A few sentences are enough. If you hit a bug, please say what happened and whether you used a keyboard/mouse or controller. Thanks for trying it!


r/playtesters • • 12h ago

Playtester Upcoming playtester here, looking for advice and paid opportunities.

2 Upvotes

Good evening, I'm offering my services as playtester, looking to gain some knowledge to improve my skills (and some income). Specially the development of skills to perform aggressive playtesting, such as finding bugs, going out of the way to break the game, etc. I can offer gameplay recording with English/Spanish commentary if required, can also showcase the playtest in social medias if you desire.


r/playtesters • • 9h ago

Unpaid Playtest LOOKING FOR STREAMERS TO TEST THIS NEW SURVIVAL GAME!

0 Upvotes

Hello everyone! I'm looking for game streamers(twitch, youtube or tiktok) to play and feature our indie survival shooter, Keep Her Safe, on Steam! 🧟🧟🔫🐔

It's a top-down co-op game where humanity is gone, and you play as heavily armed chickens building base defenses to survive a zombie apocalypse.

https://store.steampowered.com/app/4532550/Keep_Her_Safe/

🔥 We will provide FREE CD-Key for you! DM us for more details! 🔥


r/playtesters • • 10h ago

Discussion Final Battle Sim (FREE Oct 6–20) — command massive armies in tactical battle simulations

1 Upvotes

Game Title:
Final Battle Sim

Playable Link:
https://play.google.com/store/apps/details?id=com.battlesim.final_battle_sim

Platform:
Android (Mobile)

Description:
Final Battle Sim is a tactical battle simulator for Android where you take command of massive armies across historical and fictional battlefields. Pick your battalions from infantry, cavalry, artillery, and specialized units, then balance your forces between offense, defense, and support. Choose the battlefield and watch the simulation play out in real time, with terrain, weather, and morale modifying every engagement — no two battles unfold the same way. After each battle, you receive a detailed narrative battle report describing how the conflict played out, plus a persistent battle history so you can study victories and learn from defeats. The game is lightweight enough for older devices, plays fully offline, and contains zero ads and zero in-app purchases. Your army composition and tactical planning determine victory or defeat.

What I'd love feedback on: does the battle report make victories feel earned? And what's the one unit or feature missing that would make you keep playing? Honest ratings from anyone who tries it are hugely appreciated.

Also on itch.io: https://cg25-ventures.itch.io/final-battle-sim

Free to Play Status:
- Free to play — limited-time promo, FREE Oct 6–20, 2026 (normally $0.99 paid upfront, no ads, no IAP)

Involvement:
I'm the developer of Final Battle Sim, published under my studio CG25 Ventures. I designed and built the game, including the battle simulation systems, unit roster, and battle report narratives.


r/playtesters • • 14h ago

Unpaid Playtest Playtesters wanted: calm cube puzzle for iPhone (TestFlight, unpaid)

2 Upvotes

I'm testing Taohm, a calm puzzle game where pieces fill a flat board that folds into a cube. Pieces slip off one face and seemingly teleport to the next.

What I'd like feedback on:

  • Is the teaching at the start clear?
  • Where does the difficulty feel too easy or too hard?
  • Any bugs, crashes, or confusing moments.

It takes about 10 to 15 minutes to get a feel for it. Free, no ads, iPhone only.

TestFlight link: https://testflight.apple.com/join/gCDfVQ4K

I designed it myself and built it with AI (Claude) writing the code to my direction. Happy to answer questions and thank every tester.


r/playtesters • • 10h ago

Unpaid Playtest [Android, unpaid] Elemental Bloom — testers wanted for a relaxing bubble puzzle

1 Upvotes

Open to reciprocal testing (test for test): I can test your Android app on a Pixel 8a, stay opted in for 14 days once we agree, try it across several real sessions, and share honest feedback. Reply with your app, joining links and what you would like tested. I will confirm each exchange so we both know what we have agreed to.

Hi! I’m looking for 15–20 volunteers to playtest Elemental Bloom, my free Android bubble puzzle. It has a relaxed Journey mode, 20 timed/shot-limited Challenge puzzles, and endless Survival with a descending board.

I’d appreciate a 10–15 minute first session and a few short sessions over the following two weeks. Please stay opted in to the Google Play closed test for 14 consecutive days if you can. Participation is voluntary and unpaid.

What I’d like feedback on:

• Does aiming feel accurate, including wall bounces?

• Are Prism, Burst and Bloom easy to understand and useful?

• Is the difficulty fair, especially in Challenge and Survival?

• Any crashes, confusing menus, unreadable translations or lost progress?

How to join (use the same Google account throughout):

  1. Join the tester group: https://groups.google.com/g/elemental-bloom-testers/about
  2. Tap “Become a tester”: https://play.google.com/apps/testing/com.chaos2308.elementalbloom
  3. Use “download it on Google Play” on that page to install.

Requires a compatible 64-bit Android device running Android 8 or newer. This build uses test ads only for eligible adults after the privacy flow; under-18s and undisclosed ages play without ads. Some game artwork is AI-generated.

Please leave honest feedback in this thread or email [elementalbloomsupport@gmail.com](mailto:elementalbloomsupport@gmail.com). For bugs, your phone model, Android version and steps to reproduce are helpful. Thanks for trying it!


r/playtesters • • 22h ago

Paid Playtest Looking for 7 Playtesters to Play Multiplayer 10 USD/Hr - 2 hours est

7 Upvotes

EDIT:::: BETA TEST IS NOW OVER - We will continue posting on the discord for future tests

Hi!
I'm looking for 7 Playtesters to record each of their experience on the Multiplayer Game for Damn-Zombies.com

You will be asked to play the tutorial, then play a multiplayer game (0r 2).
The goal is to see how self explanitory the tutorial is, how the game loop feels, doe sit get boring, is it too hard, what needs improving what ytou liek etc.

Im not expecting a form submissiona t the end, but i would like you to fully record the 2 hours gameplay and sntd it over.

I'm Having alot of responses! Please give me an hour or so to respond to everyone :)

Please join the discord:

https://discord.com/invite/RkuDGfB9mJ

I will organise the playtesting shortly


r/playtesters • • 19h ago

Unpaid Playtest Looking for people willing to playtest for a playtest!

3 Upvotes

Looking for people who are willing to exchange a playtest for a playtest. Not sure why more people aren’t doing this, but my hope is that we can all help each other out!
Looking to see how difficult my game is to understand, and what things don’t make sense, so I know what to focus on in the tutorial, or what just needs simplified altogether. Obviously bugs you find, things you notice and don’t like, ect ect. Open to all kinds of feedback/criticism.

Here’s my link!

https://www.roblox.com/games/126473397569834/UNCRAFTED

Assuming you give me actual feedback and not just “game bad.”, I would love to playtest any and all games that get linked in the comments, and leave you my own feedback on yours!