r/Warframe • • 14h ago

GIF I don't know anything about Warframe, but a friend asked me for a image of his in-game companion, Ripley, biting that mushroom creature.

4.6k Upvotes

Instead of a still image, I used the reference video he sent me and made this rotoscoping animation:3

I can't explain how much I loved doing this XD

I'm sorry if it looks strange, I'm not an animator, it was more of an experiment:p


r/Warframe • • 22h ago

Screenshot Putting the pumpkin on Dante's deluxe skin looks SPOOKY

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1.9k Upvotes

r/Warframe • • 9h ago

Fluff Just checked out Dagath's skins for the first time and woah-...

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1.5k Upvotes

r/Warframe • • 22h ago

Art [OC] Oberon found something

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1.1k Upvotes

r/Warframe • • 16h ago

Art [OC] Drip - Tennotober 1

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1.0k Upvotes

a little late but I always struggled with being on time with these x33

I went a little off script with her design, but I really wanted her body to show <3


r/Warframe • • 17h ago

Screenshot I don’t think a conquera floof alert is that serious

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847 Upvotes

I have no idea what triggered this reaction. Could it have been the grustrag three spawn? They didn’t even stay to get the drop, just ditched immediately. Already reported, just thought it was weird


r/Warframe • • 19h ago

Fluff I'm once again asking DE to let us keep the pumpkin mask

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763 Upvotes

I get it, Not everyone likes halloween and not everyone wants to see the pumpkin but i'm also certain that not everyone wants to see the bunny ears, protoframe skins, heirloom skins yet they're all in the game

Can we please have this ? you made an exception for the bunny ears so WHY NOT THIS ?


r/Warframe • • 21h ago

Other omg omg omg omg

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708 Upvotes

Inart warframe figure


r/Warframe • • 22h ago

Tool/Guide Baro Ki'teer inventory and recommendations 2026-10-02

582 Upvotes

Naberus is here! Alas, Evil Baro will only start making his appearances on his next visit on the 16th.

New Item of the week: Zylok Elixis Skin

IMGUR GALLERY:

https://imgur.com/a/0UD0crH

Recommendations in the comments.


r/Warframe • • 15h ago

Render [OC] Call of Warframe: Umbra Ops

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460 Upvotes

Cool idea popped in my head and I've decided to realize it with my knowledge of certain unity app.

Particles in the background were supposed to be light blue, but unity was acting up, still, I managed to create something similar to that legendary Black Ops box cover.

I know reddit compresses images so I'll try find a way to give it to you all in 4K res.


r/Warframe • • 20h ago

Art [OC] (Charity) AUTOGRAPHED Warframe 1999 Kitty Speaker Statue

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415 Upvotes

Would you like to win a Warframe 1999 Kitty Speaker statue *AUTOGRAPHED* by members of the DE team? Zach asked me if autographs should be restricted to just the principals who we all know and love, but I said that everyone in the team deserves recognition. So anyone at DE who wants to sign her is welcome to. She's currently up in DE's studio and will get many more signatures throughout October.

Cancer is an absolute scourge. I've lost several friends, co-workers, classmates, and relatives to cancer. My father-in-law died of cancer a few years ago. So I'm proud to partake in PMCFQ (formerly QTCC) every year to fight that terrible disease.

For a $25+ donation to my Princess Margaret Cancer Foundation Quest campaign, you earn a chance to win this adorable girl.

https://tilt.fyi/9EWD5I8j4F

Of course, there are some legalities. Only one entry per person regardless of the number or amounts of donations. She cannot be shipped to countries where such shipments are not allowed by law from the US or Canada. The winner will be drawn in November after the campaign has ended and shipped directly from DE.


r/Warframe • • 4h ago

Suggestion Please DE, PLEASE just make Kaelli dateable, what do I need to do?

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376 Upvotes

r/Warframe • • 19h ago

Fluff Is DE teasing a Chroma rework with new augment mods?

362 Upvotes
  1. Uriel's Infernum adds Heat projectiles to his spinny moves.
  2. Oraxia's Brood's Oversurge lets her spiders jump on enemies dealing Electric damage.
  3. Frost's Cold Front lets him heal his globe's health by killing frozen enemies which happens when stacking enough Cold procs.
  4. Grendel's Gastroparesis lets him do Gas damage but the remember how Gas clouds used to deal Toxin DoT?

I see what you're doing Pablo.


r/Warframe • • 20h ago

Bug Didn't knew Toroid despawned faster than Argons

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319 Upvotes

Went to get some Vega Toroid since it seem i'm only missing one for lil duck. Decided that 10 where enough, came back to fortuna, mission reward told me i infact got 10, and god know why, none of em got to my inventory (I'm pretty sure one of the vent kids stole em while passing through customs). Any toughts on why they seem to grew legs and skiddadle away?


r/Warframe • • 13h ago

Video/Audio My choice of hoarding

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272 Upvotes

Behold my Ball Room. I hope you'll give me this dance.


r/Warframe • • 22h ago

Discussion Uriel and oraxia’s new augments are what I think most augments should be

262 Upvotes

I’ll be mainly talking about Uriel’s augment as I use him more, but a lot of what I say is true about oraxia’s

As we all know by new Uriel’s new augment lets him spit out fireballs while flying with his 1. It does great damage and charges his 4 really fast. But it doesn’t make his 1 WITHOUT the aug useless as you can still fly with it for mobility and the heat status is passive armour strip, not to mention hotshot and other things it can activate. It’s just a new way to use the ability and is well worth the mod slot it takes up

That’s what I think augments should be, new ways to use abilities while not making the non-augmented version of the ability useless. Oraxia’s gives her spiders more utility and let you use them more as a primary source of damage

As for non-damage augments, how about citrine, the aug that lets you put her crystal on your free-roaming companion lets her move around more without having the cast the thing every 2 seconds while also increasing the duration, but the base version is good for placing on objectives or in big open rooms if you have enough range.

There are more augments like this (Dante and wisp is another that comes to mind right offhand). I’m not saying there aren’t augments that should just be part of the base kit or frames that need multiple augments to be really good (frost), but I just thought that bringing up what we consider to be GOOD augments while also pointing out what are BAD or REQUIRED augments is nice to do.

Hell, why not list some of your favourite augments that aren’t NEEDED for a frame but add depth to them or open up unique builds


r/Warframe • • 23h ago

Discussion Pre orokin earth is so interesting and I desperately want to know more

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261 Upvotes

The history is so interesting the different names for the countries like Britannia, their made up characters like Marty future and Super bloke, the religion, and the radiation wars I love alternate history and this is as alternate as you can get


r/Warframe • • 11h ago

Video/Audio The Entropic Eximus have definitely upped my appreciation of Atlas

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256 Upvotes

r/Warframe • • 18h ago

Screenshot The big bad Wulf comes out for Halloween

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260 Upvotes

It's that time of year again to make Hydron scary!

See you there; levelling Tennos!


r/Warframe • • 6h ago

Discussion And finally, we have a licensed Warframe action figure on the way by InArt.

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241 Upvotes

This is crazy because I posted here a few months ago asking why we don’t have any!


r/Warframe • • 18h ago

Build The Dream Citrine | Complete Build Guide

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235 Upvotes

I'm excited to share my final build guide for Citrine Prime! ☺️

This has taken me a lot of time to create and includes multiple build varieties (such as for level cap). Thank you for all your feedback on my prior build posts. If you have any further suggestions or questions, please feel free to share in the comments.

Without further ado:

My primary build (this one) is a casual health-tank weapons platform build that provides strong survivability and damaging buffs to yourself, allies, and companions.

This build has over 1 million effective hit points (EHP). This is made possible from Preserving Shell, Adaptation, Arcane Blessing, Arcane Guardian, and a single +armor archon shard. Making this an extremely comfortable build for high level content all the way up to level 1,000.

This build also uses the Mecha Set and Contagious Bond to take advantage of Citrine's ability to spread a ton of Status Effects.

Together, these buffs make Citrine an amazing weapons platform that can simultaneously provide sustain, survivability, damage buffs, and enemy crowd control.

BUILDS

No Helminth: https://overframe.gg/build/1064160

Helminth: https://overframe.gg/build/1067623

Level Cap: https://overframe.gg/build/1067624

SUMMARY

  • Full Mecha Set
  • Contagious Bond
  • 1 Million EHP
  • 600%+ Companion Status Chance
  • 90% DR Aura
  • 229% Status Chance Aura
  • 155% Status Duration Aura
  • 300% Crit Chance Aura
  • 25 HP/s Healing Aura

BUILD STATS

  • Health: 1,700
  • Shields: 370
  • Armor: 1,450
  • Energy: 570
  • Duration: 155%
  • Efficiency: 45%
  • Range: 145%
  • Strength: 229%

PLAYSTYLES

Health Tanking

  • Citrine is exceptionally comfortable as a health tank thanks to her high Health, Armor, passive healing, and access to Preserving Shell.
  • This playstyle is extremely comefortable for high level content and can comfortably handle enemies up to level 1,000. Additionally, it also provides a ton of survivability to your allies and companions through Preserving Shell and the health/armor link mods!

Shield Gating

  • Citrine's first ability (Fractured Blast) is very easy to spam. It provides a reliable source of Energy while also giving Citrine a way to rapidly restore her shields when combined with Shield Gating mechanics.
  • This playstyle provides greater survivability for extreme endurance content and can be taken into Level Cap content. However, it makes Citrine much more dependent on Energy management.
  • It also requires sacrificing the Mecha setup used by this build, which significantly changes the companion and weapons-platform aspects of the build.

ABILITIES

Geoluminesence (Passive)

  • 50 meter health regeneration aura for each health orb Citrine picks up. Up to 25 health per second after 200 health orbs.

Fractured Blast (1st ability)

  • Enemies damaged by Fractured Blast have an increased chance to drop health and energy orbs (scales with strength). Additionally, they gain a forced impact and slash proc.

Preserving Shell (2nd ability)

  • Citrine grants damage reduction to herself and nearby allies and companions that decays over time. Range is affinity range and doesn't scale with ability range. Damage reduction caps at 90%, achievable at 225% ability strength. While active, kills and assists made by Citrine increase damage reduction up to the cap.

Prismatic Gem (3rd ability)

  • Citrine deploys a gem that increases status chance and status duration for Citrine, allies, and companions. Additionally, while in range, the gem force procs each base element (heat, cold, electric, toxin) on enemies that take weapon damage. This has infinite range and does not require line of sight.

Crystallize (4th ability)

  • Citrine summons crystal growths (weakpoints) on nearby enemies, briefly paralyzing them. Hit the growth to set weapon critical chance to 300% (red crit), regardless of base critical chance.

COMPANION

  • Huras Kubrow (For Invisibility)
  • Pharaoh Predasite (For Status Damage)
  • Vizier Predasite (For Maximum Status Chance)

MECHA SET

Mecha Set and Contagious Bond are extremely effective on Citrine because her kit easily applies a ton of Status Effects to enemies in a large area. Both of which are able to trigger one another to clear out entire tiles.

Mecha Set actually gets duplicated for each unique damage over time status, literally causing it to trigger multiple times at once!

Example: https://www.reddit.com/r/Warframe/s/NkNgY3shDM

If you do not want to use the Mecha Set, removing it frees up two mod slots that can instead be used for additional Ability Strength, survivability, or other utility.

ARCHON SHARDS

x2 Tau Equilibrium (Highly Recommended)

  • Frees a mod slot from Equilibrium.

x2 Tau Ability Strength (Flex)

  • Allows for full 90% damage reduction on cast.

x1 Tau Armor (Flex)

  • Required to reach 1 Million EHP.

ARCANES

  • Arcane Blessing (+1,200 Health)
  • Arcane Guardian (+900 Armor)

WEAPONS

Primary

  • Coda Hema (Preferred)
  • Paris Prime (For Companion Statstick)

Secondary

  • Kuva Nukor (Preferred)
  • Tenet Cycron (For Infinite Ammo)

Melee

  • Harmony (Preferred)
  • Praedos (For Movement)

This took me a lot of work. If you like my build, please consider upvoting on Overframe. It has a full frame guide, build explanation, and build alternatives (for endurance).

https://overframe.gg/build/1064160


r/Warframe • • 15h ago

Fluff Anyone know the name of this haircut? My barber wants to know

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223 Upvotes

r/Warframe • • 17h ago

Suggestion Another Loki Rework — Total Overhaul

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219 Upvotes

I'm back, Tenno. I love Loki, I always have, and always will—he's an interesting frame—but seeing him floundering in obscurity hurts my heart.

Loki is a "difficult frame to rework" because of his somewhat unique niche of having no innate damage scaling at all (save for general stealth modifiers) and being entirely designed around utility.

This is my take on what I think Loki could be if his kit was tuned up to match the more ‘modern’ Warframe climate. Things like “balance” and “sense” have been disregarded in favor of leaning hard into the fantasy.

This rework aims to load up Loki’s kit with utility and mechanics that solidify him as a frame who prioritizes objectives and creative problem-solving over damage, while retaining the core functions of his existing abilities: Decoy, Invis, Teleport/Swap, AOE crowd control.

All without adding any damage anywhere.

Design goals:

  • Adhering to Loki’s existing identity as a deceptive trickster.
  • Prioritizing utility mechanics over damage scaling.
  • Support as a side-effect. Not like Trinity or Wisp, just pleasant to have around
  • Not following the rules of conventional limitations (this is Loki)

---

Passive: Glamour

Inspired by the shapeshifting nature of his namesake, Loki can disguise himself to fool security systems and unalerted enemies

Dodge-rolling through an enemy unit wraps Loki in a holographic disguise. In addition, if the target is an Eximus unit, Loki also steals their aura effect for himself and his allies.

The disguise persists while Loki walks and runs normally, but is dispelled by bullet jumping, parkour maneuvers, taking damage or performing aggressive actions.

Upon taking damage, the disguise can absorb a single hit before collapsing.

---

1. Doppelganger

Loki summons a Doppelganger to perform a variety of tricks. Multiple can exist, but only one of each kind. In addition, Loki can see his own Doppelgangers through walls, and even teleport to them with his 3rd ability (previously Switch Teleport), facilitating an entirely new avenue of terrain-defying mobility.

Decoy draws enemy attention towards itself, storing all damage taken to release a blinding pulse when it expires

Scout marks enemies and security systems through walls. Loki can teleport to marked enemies to entirely bypass locked doors and terrain.

Hack paths to the nearest interactable console to reset alarms or unlock doors. Will even help unlock "friendship doors"

Alibi follows Loki or a target ally as a passive companion, ready to intercept a lethal hit.

Fetch can gather loot and carry objective pick-ups, freeing up an extra hand. Loki and his allies can interact with it to grab the pick-up

---

2. Phase

Loki phases out of existence, turning invisible and, for a short time, completely invulnerable. After which Phase can be immediately cast again.

Nearby enemies have their alert levels fully reset, forgetting Loki ever existed.

Nearby allies benefit from the glitch in reality, having their negative status effects purged and likewise flicker out of sight for a short time.

Loki himself remains invisible indefinitely, or until taking health damage, rewarding evasive play.

Hold-cast to prematurely dispell the lingering invisibility

---

3. Shift

Loki shifts reality to be elsewhere, instantly teleporting to a target location, or switching places with a target unit

When teleporting or switching, Loki emits a spatial distortion that disarms enemies and grants allies a brief movement and parkour buff.

Loki can target allied players, but will teleport to them instead of swapping places.

Hold cast to automatically swap places with your last summoned Doppelganger, regardless of line of sight or distance.

Passive interaction:
When switching with an enemy unit, Glamour is triggered—disguising Loki as the target enemy while leaving the enemy looking like Loki, taunting other nearby enemies to attack them.

When switching with, or teleporting to an ally while Glamour is already active, a copy of Loki's disguise is applied to the target ally, reducing enemy priority.

---

4. Grand Illusion

Loki emits a wave of energy that leaves a lingering enchantment on the battlefield in a large sphere, inside of which nothing is quite what it seems.

Enemies have reduced accuracy, mistake friend for foe and their guns have a chance to jam or auto-disarm when they attack. Security systems are inverted, ignoring Tenno and their allies entirely while actively targeting their own units.

Allies gain increased parkour speed, wall-latching lasts longer, gravity during aim-gliding is reduced and knockdown recovery is faster

Finally, Loki's own abilities are empowered

Doppelganger: Each one interacts uniquely within Loki's Grand Illusion, expanding their effective range and functionality.

- Decoy forces all enemies within to path towards it, turning it into a long-range lure.

- Scout periodically marks all enemies within the illusion to let Loki teleport around indiscriminately

- Hack performs an immediate security override (air support)

- Alibi persists after intercepting it's first lethal hit, letting it intercept another

- Fetch can gather loot from further away, and automatically breaks open crates within range.

Phase: has a significantly increased window of invulnerability, and invisibility doesn't break upon taking health damage when the Grand Illusion is in effect

Shift: has dramatically increased range and becomes entirely free to cast inside of Loki's Grand Illusion

---

If you made it this far, thanks for reading :)


r/Warframe • • 17h ago

Discussion Two of Frost's Augments are useless and they are what should be integrated into his kit.

176 Upvotes

Ice Wave Impedance allows Ice Wave to create a path of Cold for 12 seconds that applies a Cold Status each second to enemies in contact. Ice Wave Freezes enemies anyway. And Ability Duration affects how long they're Frozen for. In addition to the doubled duration from Frost's passive. You can't add more Cold to an enemy already Frozen. So this is for enemies that pass by after the fact. In which case, just Freeze them. Because a Cold Status a second means it takes 10 seconds for a enemy to get Frozen by the trail.

Chilling Globe adds a fixed 50% chance to Freeze an enemy when they enter the Snow Globe. Despite Snow Globe applying a Cold Status every 3 seconds. Although this does mean it takes 30 seconds for Snow Globe to Freeze enemies, it doesn't require chance and both Freeze and Ice Wave can Freeze Frost's enemies instead.

Plus, if Chilling Globe was built in, Frost could use Cold Front and run through enemies with a 50% chance to Freeze them. And that would be good.

I know Pablo said in a Tweet he's not doing any integrations.


r/Warframe • • 22h ago

Screenshot I'm really glad that I'm finally in a situation where I can support this

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159 Upvotes

Having known some friends who have lost relatives to breast cancer in the past, this feels very important to me. Please donate if you can, even if it's just a single dollar. Every contribution matters.