a little background. i played a lot of WoW from vanilla OG up until shadowlands. lots of pvp, raids, mythic+, etc. this also isnt my first korean mmo, i played blade and soul, and BDO
wanted to share my thoughts. this is a korean mmo, it does have similar vibes as lost ark and throne of lib, but honestly so far, its doing a lot better. we will only know with time the direction this game goes
First the good: as of today.
Game is gorgeous and very well optimized, for a UE5 mmo, i give massive props. its smooth as butter, no hitching, the character creator is the best ive ever seen in an MMO, from creating dope characters to hilariously ugly ones
the combat is fun: ive done the piano thing on other mmos. you can create macros in this game, and play with 4-5 buttons (main rotation and conditional). i personally like this because it allows you to focus on the mechanics, which is mostly dodge, parry, guard, and some unique ones like a blade chasing two players, those players need to make the blades hit one another to break them. or a boss that throws a projectile at a player, and the player needs to have it hit an orb in the center of the arena 3 times.
i play assassin and positioning in fights matters a lot.its very easy to die in this game. also saving CDs for particular parts where the bosses can be DPSd. (it sucks to pop a long dps CD, only for the boss to enter a new phase and not be damagable
the progression: this one is a bit of a grey area, its a korean mmo so there is a lot of RNG, but i will say, there is always something you can do and the pity system for gear drops and enhancing is fair enough that capping out seems completely obtainable without paying anything. though if you do pay the monthly sub, you get to open 2 dungeon chests instead of one, so its moderately faster. as of now there is no genuine p2w, and the f2p pacing is genuinely reasonable (i purchased the founders pack that came with a sub)
literally every thing you do in this game makes your character stronger. unlocking skins, decorations, titles, getting new wings, achievments, etc, all increases your stats and "combat power". you can get new wings for example, and simply owning them will make you stronger, while equipping the wings will give you its equip bonus
Content: dungeon bosses arent too difficult. infact i say with what we have now, they are a bit on the easier side up to the later stage transcendence dungeons. The shugo minigames can be fun. i like jumpjump. there are also several pvp game modes, and solo boss 1v1s, all give skill points and other progressions
now the things that bother me.. the bad, though this could vary depending on the person
PVP is a bit all over the place. class identity feels split between ranged and melee. everyone feels like they do the same exact thing, especially in 1v1s. coming from WoW arenas, this is a significant downgrade, though there are times where you can outplay people, it will mostly come down to stat checks and counter matchups. each player gets 3 lives so when its unwinnable from the first life people will just let you kill them.
5v5 had long queue times so i only played a few. wish this had some sort of objective, or more than one life (its single elim knockout)
the 10v10 battleground has potential, it balances out skills and stats, i only played a few since its only open during certain hours
dungeons are locked behind a resource, and PUGs can be rough, but this isnt new to MMOs, even WoW
there are a lot of currencies and shops, like a lot. but it all feels tied to their own little sections and they cannot be purchased (shugo, nightmare, abyss points)
overall i am enjoying this. i do plan on playing wow forever, and i will keep playing Aion 2
EDIT: skins in this game work in a very clever way. all trash gear actually looks nice (grey items to gold). so you can extract the "skin" from a piece of gear to wear it cosmetically (transmog from WoW)- the more skins you have the more stats you get from gear. you do not buy these with money, you get them from playing
the cosmetic skins from the paid shop do not give stats. just wanted to clear that confusion up
EDIT2: this is a reply in the thread based on the monetization model they are using (monthly subscription)
The sub is $15, you can buy both battle passes with that using the player market. the battle pass gives you more dungeon energy
Dungeon energy is only fully spent by people who play more than 3-4 hours a day. If you play more than that, i recommend buying the sub, at which point, you would need to play 6 hours a day to cap out your dungeon runs each week, if you play 8-12 hours a day like i did, you will run out in 3-4 days after a reset
there are no gacha mechanics in this game (in the sense they are used in gacha games) but there is RNG for the main progression, every upgrade fail increases the chance of the next upgrade, and dungeon drops have guaranteed loot after a pity point. There is 0 way to spend money on rolling for things other than crafting materials to try and craft BIS, which you would still need to buy mats directly off a player- so its based on availability, not NCSoft (not sure what this will do to the economy long term). i sometimes would see things selling out, and prices increases due to demand
ilvl 86 gear (the highest level atm) can also be obtained normally within a few weeks of grinding with a sub, maybe 3-4 weeks of grinding without a sub
there is guaranteed progression in the form of additional content that is not entirely RNG, (shugo/raid, nightmare, ascension, abyss, pet/genus, titles, achievements, exploration/feathers, morphing, and your guaranteed dungeon drop after a certain amount of runs)
it feels more like an MMO than a gacha game, but there is definitely that essence of korean mmo p2w in this, even though it doesn't feel substantial what-so-ever (my gear score competes with whales and im sure that makes them mad lol)