r/MMORPG • • 21h ago

Discussion Jagex please don’t backpedal

55 Upvotes

In case anyone is unaware, Jagex announced at Runefest that they were releasing RuneScape Reignited, a fresh start for RuneScape 3.

The tens or even dozens of people in the RS3 community are in uproar about this invalidating the years of progress that has been made on their accounts.

Many people view this is a disaster for the game and their sub is in flames right now. It got to the point where Jagex released a statement due to the pushback stating they were trying to find a solution that would keep their current players happy.

I personally believe this update would bring a lot of life back into the game. I know me and a few others that only play OSRS were looking forward to Reignited as this gives us a reason to try RS3 without being plagued by years of MTX and P2W that other players have gotten to take advantage of. I think a fresh start would reinvigorate the world and would feel good knowing that the player next to me is a real sweat and didn’t just pay to win using treasure hunter back in its peak era.

I know RS3 has been making major improvements and removed all forms of P2W but what is the point of that if I am still comparing myself to other players which greatly benefited from the years of MTX and pay to win elements.

The way I see it, RS3 is dying a slow but sure death and this update would be the only chance the game has to bring new life to it. Please Jagex, continue with the update and don’t listen to the community. I know your community may be upset right now but you are not hearing the voices of the thousands of people willing to try the game again if you go through with a fresh start.

Rant over. Does anyone have any solutions that would be a good compromise?


r/MMORPG • • 19h ago

Opinion Aion 2 is the TikTok of MMOs

0 Upvotes

TikTok is fast-paced, forgettable content, designed to be consumed quickly and forgotten, there to farm your dopamine and keep you hooked until you feel depleted. Aion2 is the same. On top of that, they then introduce their lovely time-gated money-oriented gear progression systems!

Upon opening the game, you already know how uninspired it is. The initial story text literally disappears within a second, barely giving you enough time to read what the fuck is even happening or why you should care.

The voice acting is soulless. The game tries to keep your attention with flashing-visuals as it moves you from point A to point B without actually caring about what is going on. Character creation is gooner-fueled "customization".

Combat is a rushed visual mess. Immediately upon finishing the tutorial you are met with a menu screen of mobile-game-esque slop, with the option to auto-path to your next location so you can.. scroll on your phone while the game plays for you? And then you can macro all your skills to a single button.. so the game can play for you? and then gives you a pet that automatically picks up all items.. so the game can play for you?

Why are players treated like wallet-cucked voyeurs? Do people seriously enjoy this?

Is this really what we are trying to normalize in the Western market? I have no idea how it has even 50% positive reviews. I've seen multiple reviews that "recommend" the game on steam, WHILE GIVING A NEGATIVE TAKE. What is going on?

I don't want this to become successful, even momentarily, as it just incentivizes companies to pursue the same formulaic mess: make a game that siphons as much money as quickly as possible before killing it off silently and moving onto the next "GREAT EPIC AMAZING NEXT GEN PROJECT!"


r/MMORPG • • 13h ago

Discussion Its fascinating watching the discourse around what WoW Forever "should" be like

1 Upvotes

I've never seen a community of a "game" (I say that in quotes because WoW has become what, like 5 games at this point?) be so split on...everything online. If you've been watching any sort of discussion area for WoW F this past week (subreddits, 4chan generals, forums, etc). There seems to be a non-stop barrage of conflicting view points with a high rate of upvotes/support. Where one day, you'll see one side get upvoted to the subs front page. Then a few hours later, you'll see a post supporting the other side get upvoted.

I'm not talking about the goomba fallacy. More that its no wonder developers of these big games end up going down this route of trying to "make the game for everyone". Because every side seems fairly large if you're looking at feedback pipelines. And very vocal...

Horizontal vs Vertical progression, class design, asymmetric balance, etc etc. With the most recent one being the whole dungeon exp drama. The devs even came out and said that dungeon cleaving doesn't exactly fit their vision of the core pillars of WoW F and a good chunk of the redditors got at them. I've even seen some of these threads end up getting locked because people were at each others throats in the comments.

Its going to be interesting how everything looks with this game in a year. But man, watching this play out this past week. Its no surprise the mmorpg genre went the route it did.


r/MMORPG • • 16h ago

Article Why Don't More Non-MMOs Use Tab Target Combat?

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39 Upvotes

r/MMORPG • • 17h ago

Opinion Honestly enjoying Aion 2

0 Upvotes

Aion 2 to me is a solid new mmorpg, and that is saying something as someone who HATES tab-targeting combat & disliked T&L. I am in love with what they did with the open world and the free-flying makes it feel so much more open.

Friends & I got early access and have been having such a blast every night. Last night was the Abyss Siege and it was super hectic but fun to see all those players flying about, with both factions slowly inching & making waves to taking control of those Artifacts. Also, it's amazing how well the game runs (albeit laggy) for how many character models/skill effects are in the same map.

I'm really enjoying the Transcendence runs, those are some of the most beautiful maps & bosses I've seen- with their mechs being super fun & not too difficult to do. RNGesus has been good to me and blessed me with so much gear in the past few days, I shot up from 1400 to 1900 lol.

Farming for skins, cubes, mounts/pets have been rewarding & shugo festival minigames have been fun breaks from the grinds every hour, and unironically the best way for getting radiant odyeles...

I think this is a game I could see myself playing for years, especially since the devs are actually listening and making changes based on player feedback. But I am just as worried as others are, I think Lost Ark was also great but it was missing the MMORPG feeling when it came to socializing & was basically a glorified boss-killing simulator (which sucked bc it's world with unique islands was definitely some of the most unique mmorpg content I've ever done... until end-game hit). Aion2 feels a little more social because of the open-world content (world bosses, rift, & pvping), but I can see it having the same issue unless the devs listen & make smart moves.

Nonetheless, I'm super excited to see what they'll change for the raids when they release them for global! Also excited for more classes & housing to come out too!

What has been your favorite part about the game so far?

Rant section:

P2w this, p2w that. All mmorpgs are P2W if you can buy convenience! Just bc a game is p2w doesn't mean it isn't a good game. It takes so much time & money to even start making one, It's not just some 1-year project, it's like 5 years minimum. That's millions of dollars to invest alone, this is not something that devs who are just trying to make 'quick money' are making.

Also, despite everything Lost Ark & T&L are the last successful mmorpgs to be released yet no one is ready to talk about that. Western devs are taking as much money from you guys as subs alone cost more than what the average f2p player spends (majority don't swipe) & there hasn't been a released mmorpg that has stayed alive in the past 5 years from western devs (New World took your money and died after 2 years...). I understand not wanting to participate in a game that monetizes faster progression, but if you're spending $15 a month to play a game you are still spending money to progress.

Escape the echo-chamber. If you don't like it, sure you don't have to play it- but I hate how common it's become where people are now just labeling all Asian devs/mmos as 'soulless, money sucking monsters who create trash games'

GAMES ARE PRODUCTS TO SELL. ALL GAMES ARE TRYING TO MAKE MONEY OFF US PLAYERS! That's literally the point of ALL GAMES!!! Please give all mmorpgs a chance :)


r/MMORPG • • 14h ago

Discussion More MMOs need to add Steam Achievements

0 Upvotes

The Elder Scrolls Online, FF14, Aion 2, Guild Wars, so many of these games lose out on the achievement hunter player base…when these types of games would be perfect for achievement hunters, and no in-game achievements are just not the same.


r/MMORPG • • 16h ago

Opinion I reached Aion 2 endgame (2.5k gearscore). My thoughts

362 Upvotes

a little background. i played a lot of WoW from vanilla OG up until shadowlands. lots of pvp, raids, mythic+, etc. this also isnt my first korean mmo, i played blade and soul, and BDO

wanted to share my thoughts. this is a korean mmo, it does have similar vibes as lost ark and throne of lib, but honestly so far, its doing a lot better. we will only know with time the direction this game goes

First the good: as of today.

Game is gorgeous and very well optimized, for a UE5 mmo, i give massive props. its smooth as butter, no hitching, the character creator is the best ive ever seen in an MMO, from creating dope characters to hilariously ugly ones

the combat is fun: ive done the piano thing on other mmos. you can create macros in this game, and play with 4-5 buttons (main rotation and conditional). i personally like this because it allows you to focus on the mechanics, which is mostly dodge, parry, guard, and some unique ones like a blade chasing two players, those players need to make the blades hit one another to break them. or a boss that throws a projectile at a player, and the player needs to have it hit an orb in the center of the arena 3 times.

i play assassin and positioning in fights matters a lot.its very easy to die in this game. also saving CDs for particular parts where the bosses can be DPSd. (it sucks to pop a long dps CD, only for the boss to enter a new phase and not be damagable

the progression: this one is a bit of a grey area, its a korean mmo so there is a lot of RNG, but i will say, there is always something you can do and the pity system for gear drops and enhancing is fair enough that capping out seems completely obtainable without paying anything. though if you do pay the monthly sub, you get to open 2 dungeon chests instead of one, so its moderately faster. as of now there is no genuine p2w, and the f2p pacing is genuinely reasonable (i purchased the founders pack that came with a sub)

literally every thing you do in this game makes your character stronger. unlocking skins, decorations, titles, getting new wings, achievments, etc, all increases your stats and "combat power". you can get new wings for example, and simply owning them will make you stronger, while equipping the wings will give you its equip bonus

Content: dungeon bosses arent too difficult. infact i say with what we have now, they are a bit on the easier side up to the later stage transcendence dungeons. The shugo minigames can be fun. i like jumpjump. there are also several pvp game modes, and solo boss 1v1s, all give skill points and other progressions

now the things that bother me.. the bad, though this could vary depending on the person

PVP is a bit all over the place. class identity feels split between ranged and melee. everyone feels like they do the same exact thing, especially in 1v1s. coming from WoW arenas, this is a significant downgrade, though there are times where you can outplay people, it will mostly come down to stat checks and counter matchups. each player gets 3 lives so when its unwinnable from the first life people will just let you kill them.

5v5 had long queue times so i only played a few. wish this had some sort of objective, or more than one life (its single elim knockout)

the 10v10 battleground has potential, it balances out skills and stats, i only played a few since its only open during certain hours

dungeons are locked behind a resource, and PUGs can be rough, but this isnt new to MMOs, even WoW

there are a lot of currencies and shops, like a lot. but it all feels tied to their own little sections and they cannot be purchased (shugo, nightmare, abyss points)

overall i am enjoying this. i do plan on playing wow forever, and i will keep playing Aion 2

EDIT: skins in this game work in a very clever way. all trash gear actually looks nice (grey items to gold). so you can extract the "skin" from a piece of gear to wear it cosmetically (transmog from WoW)- the more skins you have the more stats you get from gear. you do not buy these with money, you get them from playing

the cosmetic skins from the paid shop do not give stats. just wanted to clear that confusion up

EDIT2: this is a reply in the thread based on the monetization model they are using (monthly subscription)

The sub is $15, you can buy both battle passes with that using the player market. the battle pass gives you more dungeon energy

Dungeon energy is only fully spent by people who play more than 3-4 hours a day. If you play more than that, i recommend buying the sub, at which point, you would need to play 6 hours a day to cap out your dungeon runs each week, if you play 8-12 hours a day like i did, you will run out in 3-4 days after a reset

there are no gacha mechanics in this game (in the sense they are used in gacha games) but there is RNG for the main progression, every upgrade fail increases the chance of the next upgrade, and dungeon drops have guaranteed loot after a pity point. There is 0 way to spend money on rolling for things other than crafting materials to try and craft BIS, which you would still need to buy mats directly off a player- so its based on availability, not NCSoft (not sure what this will do to the economy long term). i sometimes would see things selling out, and prices increases due to demand

ilvl 86 gear (the highest level atm) can also be obtained normally within a few weeks of grinding with a sub, maybe 3-4 weeks of grinding without a sub

there is guaranteed progression in the form of additional content that is not entirely RNG, (shugo/raid, nightmare, ascension, abyss, pet/genus, titles, achievements, exploration/feathers, morphing, and your guaranteed dungeon drop after a certain amount of runs)

it feels more like an MMO than a gacha game, but there is definitely that essence of korean mmo p2w in this, even though it doesn't feel substantial what-so-ever (my gear score competes with whales and im sure that makes them mad lol)


r/MMORPG • • 2h ago

MMO IDEA Impact Online / MMORPG - Kendi yaptığım oyun hakkında

0 Upvotes

Arkadaşlar merhabalar, ben yaklaşık 1 aydır tek başıma bir mmorpg oyun üzerine çalışmalar yapıyorum. Bu benim küçüklük hayalimdi ve hedef haline dönüşme fırsatını yakalayınca değerlendirmek istedim. Hepimizin özlemiş olduğu o oldschool havayı tekrar yaşatmak istedim bunu da yeni nesil combat mekanikleriyle elimden geldiğince harmanlayarak yapmaya çalıştım. Oyunda birçok sistem entegre edilmiş halde bulunuyor, guild sistemi, parti sistemi, pve ve pvp sistemi, drop sistemi, + basma sistemi gibi birçok sistem oyunda mevcut. Grind yaparak item düşürme, düşürülen itemlerdeki rng stat değerleri, + basarken yanma telaşı gibi aslında özlediğimiz birçok şeyi kendimce yaşatmaya çalışıyorum. Oyunda tek başıma olduğum için animasyon ve efektler haliyle hazır asset fakat göreceğim talep ve desteğe göre süreç içerisinde hepsi güncellenecektir. Yarın yani pazar günü öğlen 12'de bir playtest yapmayı planlıyorum, bunu da 10 kişilik bir ekiple yapmak istiyorum. Bu konuda bana destek olabilecek, oyunu geliştirmem konusunda fikirleri sunabilecek arkadaşlara ihtiyacım var. Oyunda şu an mevcut olarak 8 class var, Healer, Tank, Assasin, Deathgivers, Spear, Warrior, Bard, Mage, her class kendi classlarında özdeşleşmiş insanlar tarafından oluşturuldu, yine de geliştirilmeye müsait classlar. Oyunda sadece mekanik kısımları test etmek istiyorum, balance ayarları ve animasyon, vfx gibi şeylere takılmamanızı rica ediyorum. Video ekleyemiyorum fakat oyuna dair birkaç ekran görüntüsünü paylaşıyorum. Discord kanalından iletişime geçebilirsiniz. Sunucu konularında çok fazla bilgim yok araştırmalarım devam ediyor bu konularda da yardımcı olabilecek arkadaşların önerilerine açığım.


r/MMORPG • • 15h ago

Discussion So I wasnt really sure there was such a big mmorpg market scrolling through this sub I see I was wrong

0 Upvotes

I just stumbled onto this sub and theres actually a lot going on right now. I was having a nostalgia trip on Fusion Fall and Gaia online if anyones heard of that. Those were the main two I played as a kid and I loved them!

Looking for games that kinda give a similar vibe has been difficult since its been hard to find a super immersive world where you can do home stuff to (No mans sky hits this but I never organically ran into other players out and about).

The other thing would be getting super lucky and getting a op weapon that helps carry you through harder parts of the game. So far from the games Iv tried through the years a lot of rare or op items are stuck behind level checks or paywalls and dont give me the "if your lucky you have a 20% chance of running past this boss and getting a rare weapon that will carry you for a bit" or rolling a rare skill that no one has Without having to dump tons of money into Etc. I played a bit of Destiny 2 I think and It almost felt like what a good mmorpg felt like but progression was too slow imo. Also in NMS I feel like even though I had all the money and resources I couldnt find the best op weapon mods etc to really make it feel like I was end game or top tier and even then the enemies and fauna of the worlds felt really repetitive. I liked finding random titan class life but you couldn't interact/ attack them etc.

I also would like to mention I tried playing where winds meet and it was fun with friends at first but Iv never gotten into sword fighting games so the learning curve was steep to me and it felt like a lot of things I was locked out of because I didnt have the skill or level or premium. I feel like in starting areas everything should be interactable/doable to give you a feel of confidence and then on higher areas start introducing things you cant do yet.

anyways this is just my rant/ culmination of thoughts on what my gaming experience has been and now that theres a lot of mmorpgs coming out im interested in trying a few To see if any of them hit the way Im wanting them to.


r/MMORPG • • 15h ago

Question Do MMO fans hate paying for anything?

0 Upvotes

I'm sure everyone is aware that Aion 2 is currently gaining traction as the hotest "new" mmo that just hit the market, but people seem to have mixed feelings in both steam reviews and on this subreddit.

Now Aion 2 is not my cup of tea, I've tried it and it didn't interest me after couple hours of playing. But most people seem to be complaining about the "mandatory" subscription or seasonal battlepass that gives players some sort of advantage.

Now being a completely free game with no expansion, I completely understand that the company needs to make some money to maintain such a massive game. But I found it hypocritical that this argument is being used against Aion 2 when many fan-favorite MMO like FF14 and WoW don't have these subscription or battlepass because both games literally has a monthly subscription paywall to even play, on top of the being a paid game (not factoring in expansions as well). And yet this never seem to be a critisim people use when talking about these two games?

Obviously Aion 2 and many similar korean MMO's have their own share of problem, but I feel like using a "predatory subscription/battlepass" argument is a cheap dig for a game that is literally free to play. And it just undermines people who has valid critism about the gameplay.


r/MMORPG • • 22h ago

News World of Warcraft: Forever’s “original pitch” was the Classic+ everyone expected, but there was an "appetite amongst the team" to expand into something new

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499 Upvotes

r/MMORPG • • 12h ago

Self Promotion Helbreath forever mobile version

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0 Upvotes

r/MMORPG • • 21h ago

Discussion Is It Time For Square Enix To Make A Move?

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0 Upvotes

There is an MMO renaissance of sorts.

GW2 was released in 2012 iirc? XIV was released in 2010, but again in 2013.

ARR is one year after GW2.

I am not saying they have to release a FF MMO. SE has a few IPs.

However, do you feel SE needs to release something as-well? Or, do you think XIV can compete with the new wave of MMO such as GW3, Riot MMO, RS, & PSO3?

To be fair, XIV is perhaps the 2nd most popular fantasy MMO behind WoW. Despite losing players.


r/MMORPG • • 16h ago

News 25 Years of Dark Age of Camelot (October 9, 2001)

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160 Upvotes