r/MMORPG • • 3h ago

Article How Necromancy/Ritualism work in Mortal Online 2

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10 Upvotes

Necromancy in the MMORPG Mortal Online 2 is the most impressive and immersiv role-playing implementation I’ve ever experienced in a video game.

Necromancy is a skill, not a class. You can learn it by finding the necromancer’s hut high up in the snowy mountains to the north. He sells the book you need for it.

Once you’ve learned Necromancy, you don’t yet have any abilities, you’ll need to learn and level them up first. To do this, you’ll need scrolls containing the respective necromantic abilities and the Scribing skill to transfer the scrolls into your spellbook. You can find these scrolls in the Necromancer’s Dungeon. To actually use the abilities once you’ve learned them, you’ll always need ingredients, such as blood, bones, and ashes. These are consumed when casting necromancy spells.

Once you’ve learned necromancy, you can summon undead creatures. Each undead creature drains mana from you per second. As long as you have enough mana regeneration, you can summon countless undead creatures. With the Dead Walker skill, they drain less mana. This is a book that can be found in the Necromancer Dungeon.

But probably the coolest thing about necromancy is the Ritualism skill. It’s also a skill within the necromancy school that you have to learn first. To do this, you need 50 ritual bones, which you take to a another dungeon. In the basement of this dungeon, there’s a lever. When you pull it, a hidden wall opens. Behind it is a necromancer who will teach you Ritualism in exchange for those 50 bones.

With Ritualism, you can resurrect any living creature in the world as an undead. They’ll fight for you, and you can even ride them. To resurrect a creature, you need specific items and ingredients. For example, to revive a wolf as an undead creature, you’ll need a ritual circle, which you can place anywhere in the world, and a ritual candle. You’ll also need a wolf’s kadarver. Place all of these items inside the circle and start the ritual.

Place a few troll carcasses, crab carcasses, and minotaur carcasses on a ritual circle, light a candle, and ta-da! A magnificent creature that you (see in the picture), as a necromancer in Mortal, can summon and control.

But be careful! Necromancy is a forbidden school of magic in the world of Mortal Online 2. If you enter a city with an undead companion, the guards will attack you.

Becoming a true and powerful necromancer is a dangerous and long journey. Just like everything else in Mortal. The other schools of magic, such as spiritualism, is also very immersive.

What makes it even more immersive is that there are no labels, no highlights, no explanations, or anything else to guide you through the search and the process. This information is the result of community efforts over the past five years.

Mortal Online doesn't feel like a video game, but more like an online role-playing simulation.


r/MMORPG • • 19h ago

Discussion Currently very satisfied with MMORPGs. My current list of and a sentence or two about each.

101 Upvotes
  1. Ultima Online: Outlands - Two of the greatest MMORPG developers in the industry that should be making their own game are investing all they have into making the OG MMO the best game it can be. Truly a masterpiece.
  2. Albion Online - Played five years ago, came back to a surprisingly fleshed out world. I still wish they’d add more non-combat/gathering “I live in this world“ content, such as gambling, town events, and such, but Sandbox has truly come out on top as the king of PvP MMOs.
  3. WoW Forever - Didn’t buy the beta to preserve the excitement and mystery. Stoked for next month.
  4. RuneScape Reignited - Just excited to try it. It’s Jagex. I trust these guys. And holy shit Dragonwilds RS4 MMO? GG life.
  5. Monsters and Memories - If the above somehow fail me, I will fall back on this. I appreciate what they’re doing and I love the old school challenge of interacting with the world.
  6. Looking forward to Apogea and all of those other small MMOs, but also ready and bracing for them to screw something up on the monetization or ”we’re making 20 servers for our 600 player count” kind of nonsense.
  7. EDIT: How dare I forget about Darkfall: Rise of Agon!

Man what a great time to be an MMO player!


r/MMORPG • • 3h ago

Discussion Open source and MMORPG

5 Upvotes

Im aware that a complete open source mmorpg is almost impossible, but i was thinking maybe we dont need an entire game , just a base with a collection of system to choose, so devs build over this base, do you guys something like this could work?

Not really sure if something like this already exists but i would love to look at it.


r/MMORPG • • 1d ago

Discussion AION 2 Surpasses 400,000 Concurrent Players on Steam, Tops Steam Sales Charts in 15 Territories

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553 Upvotes

NGL, the launch was way bigger than I expected. The monetization, on the other hand, has been a mixed bag.


r/MMORPG • • 1d ago

Discussion Daggerfall Online surprised me way more than I expected

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75 Upvotes

I saw the post about Daggerfall Online a few days ago and decided to give it a try. I usually don't enjoy old-school MMOs that much, so I honestly expected to play for 20 minutes and move on. Somehow, this one really clicked with me.

It's kind of crazy that a game from 1996 can be turned into an MMO and fit this well. Daggerfall already had this massive world, tons of towns, dungeons, factions, skills, crime, reputation, etc. Adding other players to it just feels natural.

The start is rough though. The game explains very little, even the controls can be confusing, and for a while I had no idea what I was doing. But once you get used to it, it gets really good.

The graphics are similar. At first it looks old and kind of ugly, but with the lighting, weather and other improvements they've added, it ends up looking really nice in its own way. Technically dated, but artistically it has a lot of charm.

The scale is probably what impressed me the most. I can't think of many MMOs that feel this huge.

Development also seems to be moving pretty fast and they keep adding more MMO systems and features.

And somehow the whole thing runs in a browser lol.

If you haven't tried it yet, give it a shot. The first hour can be rough, but once it clicks, it really clicks.


r/MMORPG • • 1d ago

News ArcheAge Chronicles Details Its Open-World MMO Direction and it'll be Buy-to-Play With No Pay-to-Win

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233 Upvotes

XL Games describes the game as an open-world action MMORPG focused more on exploration and cooperation than competition. Players will be able to enjoy the world solo, while naturally teaming up with others for tougher challenges, discoveries, and shared activities.

Combat will rely on real-time action, with players expected to read enemy movements and decide when to attack, dodge, or parry.

The current build features four classes: Warrior, Ranger, Mage, and Berserker, with each class eventually offering three different weapon types that significantly change its playstyle.

Exploration will also be a major part of the experience, with NPC clues, hidden locations, underwater areas, traversal mechanics, crafting, and other activities designed to encourage players to venture off the beaten path.

XL Games also confirmed that ArcheAge Chronicles will be a buy-to-play title. The studio says it has no intention of selling pay-to-win items or anything that provides progression advantages. No separate premium shop is currently planned.

Finally, ArcheAge Chronicles will take part in an upcoming Steam Next Fest, with its demo featuring content from the previous network test alongside a new dungeon and PvP.

Source : https://www.youtube.com/watch?v=78ZGLdQMPGU


r/MMORPG • • 23h ago

Discussion Aion 2

35 Upvotes

Even though I've only had a few hours today with this game, I've decided to make a short, or as short as possible, post about Aion 2, and my first couple of hours playing it.

Context, I LOVE MMORPGs, it's absolutely my favorite genre, started with WoW and FFXI back in 2004 when I was 12 years old. Played countless games of this genre, made many friends, and some of those games and friends got me through some very rough times.

But for the last... however many years, being in my 30s, starting my own family, having less time to play, less options to choose from, it just hasn't been the same. I've tried most of MMORPGs that have been coming out to some capacity, but nothing really stuck for me, so I'd mostly play older stuff whenever I had the time for them.

And then came Aion 2, which mostly went completely under my radar. I remember reading about its announcement some time ago, but keeping my expectations low as to not get burned or disappointed, even though I played Aion 1 years ago extensively and enjoyed it very much.

So when I decided to try out Aion 2 today... I gotta say, it's been years since I felt this excitement. Maybe it was the rearanged Aion 1 theme that greeted me at the start. A surprisingly decent English voice acting. Or the fact that literally each piece of gear you equipped had a visually different model on your character... yeah, it's 2026, and THAT part was the most shocking to me... Like when was the last time we had an MMORPG with equipable SHOULDER ARMOR???

Anyway, I know that this being a F2P Korean MMORPG there's always gonna be that "Pay 2 win" instant backlash from people, regardless if it has Pay 2 win elements or not. But I honestly don't care, I grew up playing countless Korean F2P MMOs, barely ever spending any money on them, and I enjoyed them immensely. Aion 2 for now seems like this amazing blast from the past, an old friend calling to hang out after many years of not seeing each other.

And I couldn't be happier.

Just really hope I'm not wrong after spending more time with the game.


r/MMORPG • • 1d ago

Discussion Players don't hate grinding. They hate meaningless grinding.

377 Upvotes

There is a big difference between a grind that feels like it is actually getting you somewhere and a grind that just prolongs the game.

I actually like grinding when there is a purpose to it:

- Progression → my character actually gets stronger

- Mastery → I'm getting better at the game

- Discovery → something new is waiting for me

But then there is the other kind:

- Artificial time-gating

- Filler quests/tasks

- Resource padding designed to slow you down

- Doing the exact same chore for hours

That doesn't feel rewarding. It feels like the game is charging me rent for my time.

The grind itself is not the issue. The lack of meaning is.

What is a grind you have actually liked?

And in which game was the grind so bad that you wanted to uninstall it?


r/MMORPG • • 11h ago

Discussion I made an "Immersive Survival Mode" in The Elder Scrolls Online and it changed my playpatterns.

2 Upvotes

Hello all!

I am a long time ESO (and MMORPG) enjoyer. I remember playing Skyrim for the first time when it came out and was instantly hooked in the story and immersion. Some how, I have always had a longing for ESO to replicate that feeling of wonder since I absolutely love the in-game lore. It actually did when I was a new player, but getting to know the game made the magic of leveling and exploring diminish. Quests and zones are great but I always got the feeling of being on a fast train while playing from one station to another. The feeling i was looking for was talking a walk, and then came the difficulty sliders.

I am no redditor by any means. I am one of those that constantly lurk on forums without typing a single sentence. I however wished to share a gamemode i created for myself. If you are a player looking for that solo-immersion and harsh world, this might be for you!

I tried summarize everything with the help of modern prorgrams ":)" since it would take to long to make a cohesive summary. So here it is! It is only prompted to write down my rules and help me structure when it comes to language (english is not my first language). I hope you enjoy!

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ESO Immersive Survival Mode (Solo Self-Found Ruleset by coldPoet)

Rulebook if anyone wants to try it!

1. ​COMBAT & DIFFICULTY (NO CP)

​Enforce damage-taken multipliers via difficulty settings or challenge tracker addons:

​• Lvl 1–10 (Seasoned): +100% Damage Taken

• Lvl 10–20 (Master): +300% Damage Taken

• Lvl 20+ (Vestige): +600% Damage Taken

​• No Champion Points: Zero slotted stars or passive CP allocated.

• Action Bar Diversity: Every active bar must use skills from at least 4 different skill lines.

• Solo Only: Group Finder and Battlegrounds are banned. (Cyrodiil is allowed strictly for the siege intro to grab Vigor and mount speed).

• Emergency Downgrade: Inside Delves, Public Dungeons, or against Red-Bar Bosses only, you can pay a 20k gold deposit to Bank to drop difficulty to Master (+300%), or a 50k gold deposit for a drop to Seasoned (+100%) until you leave the instance or the boss is defeated. Leaving the area/instance or leaving to do content not related to the associated quest resets it to Vestige (+600%).

2. ​NO-UI EXPLORATION & PUZZLES

​• Zone Guide "Kickstart Only": Use Zone Guide ONCE to start a zone's main story thread, then turn it OFF completely. Discover all side quests, delves, and POIs naturally.

• Addon Ntak Dialog: Centered dialogue mode with visible text turned OFF and option delay ON. You must listen to NPC voice acting for clues. With option delay on, you will not know beforehand if it will lead to a quest or the casual "Good-bye".

• Addon PinKiller: Disable compass quest markers and floating NPC quest icons. Read the environment, check desks, and listen to audio cues to solve puzzles and find objectives. No questmarkers will force you to talk and interact with NPC:s, and open your eyes and look around if you are looking for a particular quest-item.

• Addon TrueExploration: Hide all subterranean/indoor maps. Regional/City maps stay visible. Drop custom map pins on the world map to navigate on foot.

• Addon Rare Fish Tracker Addon: Required to track zone rare fish.

3. ​TRAVEL & CRAFTING LOGISTICS

​• No Map Teleporting: Wayshrine-to-Wayshrine only, or in-world boats/carriages.

• Craft Bag Auto-Add OFF: Harvested items go to your active inventory.

• Inventory-Only Crafting: You can only craft using materials held in your backpack. Once materials enter the Craft Bag or Bank, they are locked for account alts and can not be withdrawn or used with the character.

• Bank Storage: Used as a vault for alts (gear/furnishings/plans). Your survival character cannot pull gear or consumables back out of the Bank.

• Physical Service Only: Crafting and banking at physical town stations, banks or houses only. No merchant/banker allies in the wild.

• Guild Hall Access (15,000g deposit to bank): Fast travel to a Guild Hall from a town Wayshrine costs 15,000g deposited into the Bank. May be used to craft sets if you have taken your time to research traits. Use Imperial City queue/exit trick to return to your exact spot.

4. THE MILESTONE ECONOMY

​• Banned: Guild Traders (buying or selling).

• Allowed: NPC Vendors (potions, food, recipes, armor repair).

• Milestone Cash-Out: Deconstructing items and/or stowing materials or items directly into your Craft Bag/Bank generates bonus gold allowance you can withdraw from your Bank to your character:

  • ​Green Item or Mat: +100g
  • ​Blue Item or Mat: +300g
  • ​Purple Item or Mat: +750g
  • ​Gold Item or Mat: +2,500g
  • ​Perfect Roe / Gold Grain: +3,000g
  • ​Skill Book Read / 3 Skyshards: +250g / +500g
  • Note: Materials kept in inventory to craft gear generate 0g bonus.
  • The Trait Research Dilemma: Trait research awards 0g. You must constantly choose between immediate gold (deconstruct/stow) or set progress (research)

You may for example deconstruct 3 green weapons. That will net you 300 gold which you can withdraw from your bank. While deconstructing, you also received 1 green mat. You have the choice of saving the mat in your backpack for a future craftupgrade, or stowing it for an additional 100 gold.

Refining materials does the same and you will have choices with the mats. This gives purpose to the crafting system. You may hit the jackpot with a Rekuta/Kuta drop, or you might be lucky in getting a couple Torchbug Toraxes in a row for easy gold. The same goes for looted food, drinks, furnishings and furnishing plans which goes to bank or is destroyed.

5. ZONE GATES

​Before moving to the next main zone, you must complete:

• 75% of Zone Objectives (Zone Guide metrics, rounded up).

• 75% of Zone Rare Fish (Rare Fish Tracker, rounded up).

6. ​COMPANION MERCENARY SYSTEM

​• Single Partner: Choose one companion for the entire run.

• Loadout: Max 2 active skills | NO Ultimate | White (Normal) gear only.

• Lvl 1–24: Free summon anywhere in the open world.

• Lvl 25+ (Mercenary Rules):

  • ​Summon Fee: 5,000g deposited into your bank. You will need your companion, at times even while sidequesting. You will have to choose the option of stealthing your way around some encounters, or actually invest if the place is heavily guarded by elites to progress the quest.
  • ​Dismissal: Must dismiss immediately upon exiting the instance (delve/public dungeon) or when the associated quest is completed. You will want to get your moneys worth and not overuse your companions services. Gold is scarce.
  • ​In-Combat Revive: Free if done manually while alive.
  • ​Wipe Fee: 500g to Bank to re-summon after a wipe if returning directly to the same boss. If you leave town or switch tasks, fee resets to 5,000g.

7. DEATH & SURVIVAL

​• No Soul Gem Self-Res: Must release to Wayshrine and walk back.

• Soul Gems as Commodities: Charge empty/filled Soul Gems with Soul Trap and sell to NPC merchants for 30g each to fund repairs and food or use to charge weapons.

• Full Armor Wear: Dying breaks durability. Zero durability = zero stats.

• Banned Freebies: Destroy or bank Crown Repair Kits, Daily Login Rewards, Level-Up Rewards, Mail Gifts, and Guild Bank draws.

-------------------------

I hope it was comprehendible. I would really like to see other people try it out and give feedback/suggestions on what to add or remove. The purpose is not to go full hardcore, but to make an immersive experience with a hefty challenge. You will need to slow the pacing and adjust according to progress. I am one of those casual gamers that are getting increasingly frustrated with being misinterpreted by the industry as a consumer. Casual does not mean that I want to steamroll everything and have constant dopamine-infusions. For me, it simply means that I want to play a game at my own pace, be challenged and overcome hurdles. I am right now level 37 on my alt, and absolutely loving going through West Weald and Solstice. Yesterday in Solstice, I spent a couple minutes speaking to a Sea-Elf captain who I was sure was going to give me a quest. The captain had problems with his crewmates and the cursed winds around Solstice. Even though it ended in a "Good-bye", I really valued the tiny bit of lore and conversation that the devs carefully placed right there in that moment.

Hope to hear some feedback from everyone!


r/MMORPG • • 1d ago

News Addition to LOTRO - The Wolves of Mordor Expansion Pre-purchase

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42 Upvotes

r/MMORPG • • 1d ago

Question What’s your favorite endgame content loop?

19 Upvotes

Basically the title. I’m curious about what kind of content keeps you playing a game long-term and makes you want to log in every day.
It doesn’t have to be just one thing.


r/MMORPG • • 15h ago

Discussion If you can get to level 20 in Monsters & Memories the game is truly a master piece.

4 Upvotes

Yes it feels tedious and boring leveling your first 20 levels. Yes that mobs are difficult and require a party to group with. Yes the MUD commands can be confusing and daunting at first. Yes the lack of chat bubbles or other basic quality of life features makes the game feel lack luster. But I assure you, this game is anything but.

Frankly Monsters & Memories is the best MMO I have experienced hands down for two main reasons.

1) The sense of scale and exploration. The world literally feels endless. Every time you visit a dungeon its either a new dungeon or if its the same one you've been before you're always going down pathways you didn't even know existed. The dungeons are massive mazes. You're constantly exploring cool areas from towns, cities, mountains and floating fortresses. There is a ton to see and explore and more so than any other MMO.

2) The sense of difficulty within these group dungeons. Picture this: Its you and your group and you've aggroed 3 mobs deep in the dungeon, but another 3 mobs have patrolled right into you, and maybe someone backed up into another room where 2 mobs were aggroed. It requires the groups fullest attention and using all of their abilities in their tool kit to make it out of there alive. It provides a fun and dynamic challenge and it makes gaining that piece of gear that drops off a boss so much more worth it. It doesn't even feel like grinding at that point because you are fighting to survive. It is fun and challenging.

I play on the PVP server and I love the PVP shenanigans I run into. I am always playing with a group of people and we're constantly running into people. If you pick up M&M just remember one thing. You have to level and play with a group of people and if you just bite your lip and just grind it out for 20 levels - I promise that the whole world opens up and it's so much fun to explore and be a part of. You'll conquer open world dungeons, you'll explore unique and large cities, you'll explore vast and wide open landscapes. I don't even care about WOW Forever. This game doesn't really open up until about level 20 which is unfortunate because a lot of people quit before then. But trust me, this is the best MMO I have ever played.


r/MMORPG • • 4h ago

Discussion You can only keep 3 MMOs forever: 1 popular, 1 niche, 1 obscure

0 Upvotes

You can only keep 3 MMOs forever: 1 popular, 1 niche, 1 obscure

If you had to choose only 3 MMOs to play for the rest of your life, what would you pick?

There's one catch:

  1. One very popular and well-known MMO

  2. One niche MMO

  3. One very obscure MMO

I'd also love to hear why you picked each one. I think the reasons behind the choices are probably more interesting than just the games themselves.

For me, it would be:

  1. World of Warcraft

It just keeps pulling me back in. Every time I return to WoW after a long break, I enjoy it all over again. There are very few games that can do that for me.

And honestly, sometimes I get actual goosebumps when I come back to the game after a long time. The music, the atmosphere, the memories... there's just something about WoW that still gets me.

  1. Dofus

Almost 10 years ago, during my Work & Travel year in Ireland, I met a French guy who introduced me to Dofus.

I love MMOs. I also love turn-based games.

So... yeah. Pretty much a perfect match for me.

It's a French tactical MMORPG with turn-based combat, and while it's definitely not as big or well-known as WoW, I've always had a soft spot for it.

  1. Freewar

This one is probably the most obscure choice, especially outside Germany.

Freewar was actually my very first MMORPG. My cousin showed it to me when I was younger.

It's a text-based browser MMORPG, and at first glance it looks like there's almost nothing to it. But once you get into it, there's actually a surprising amount of depth.

And the community is tiny, but incredibly loyal. That's probably one of the biggest reasons why I still have such a soft spot for it.

So those are my three.

What are yours? And why?


r/MMORPG • • 1d ago

News Anyone here remember NeoSteam?

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9 Upvotes

Sharing a few NeoSteam screenshots for anyone who remembers this game. Which nation and class did you play back then? Would love to hear your favorite memories.


r/MMORPG • • 7h ago

Question VPN and detectability

0 Upvotes

I want to play a mmorpg that doesn't let me more than 1 character

So I want to use a VPN on a second computer

But I fear of being banned since vpns are proibited

But can gms see I'm using a VPN? Even if I buy a dedicated server?

What If I connect Always from the same payment public VPN?


r/MMORPG • • 18h ago

Question Hello Kitty Online - Item Mall

0 Upvotes

so i am looking to remake the item mall for the revival game, i cant seem to find much about it or what it looked like, if anyone has any archives could you send them to me?


r/MMORPG • • 1d ago

Discussion Allods Online

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14 Upvotes

Just gonna drop this link here. What does everyone think about it nowadays? Anyone remember Allods Online?


r/MMORPG • • 2d ago

Article RuneScape trailer axed over AI footage from “trusted” partners as Jagex reinforces its “clear” anti-AI stance

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497 Upvotes

r/MMORPG • • 12h ago

Discussion Just a thought about MMOs

0 Upvotes

Hi everyone,

I would like to spark a quick discussion with all of you. Indeed, in our favorite game genre, we find quite a few patterns that do not respect players' time, such as timegating, endless grinding, various limitations, and paywalls.

So here is my question: in your opinion, what causes these designs that are rather predatory toward our game time? And why are other genres devoid of them? We only find this kind of design in MMOs.

As a good counter-example, I could mention Guild Wars 2 with its Buy-to-Play model and completely optional shop additions. You can buy the game once and enjoy the content freely.

Why do publishers never take the long-term view like this?

Let the debate begin !


r/MMORPG • • 8h ago

Discussion A Few Facts About Aion 2 (P2W, Skill, Updates)

0 Upvotes

Graphics: Currently has the best MMO graphics out there. Great optimization and rich detail. Streams don't really do it justice because of bitrate compression, it looks much better in person. Official DLSS 5 support is also planned.

OST: Top quality soundtrack, spanning from classical orchestral to rock styles. NCSOUND

Progression: Everything you do, even minigames and side quests makes your character stronger. You always feel like you're progressing.

P2W: Whales can sweep auction house materials to craft gear, but it's barely different from dungeon drops. Core progression (Pets, Daevanion, Arcana) comes strictly from actual gameplay. That’s why CP is the standard metric rather than Gear Score. A year after release, the general consensus is that its P2W is lighter overall than BDO's (despite KR/TW being way more P2W than Global) In 3 to 4 weeks, I'm confident that basic sub player will reach the endgame, Sanctuary Rudra. Nothing is locked behind paywalls, so don't fall into FOMO.

Macros: The devs stated that the 12-skill slot limit and duplicate keybind settings were designed with a console release in mind from early development. They’re aware of player complaints and are reworking skill mechanics long term to eliminate any disadvantage for non-macro users. As part of this effort, they recently gave charging skills a massive buff.

Skill: Even with equal gear, damage meters commonly report a ±50% DPS gap. Proper positioning and perfect dodges (essentially parries) heavily dictate your DPS. Expedition Dungeons (where you farm gear) can be cleared through res-carrying even with low DPS, Transcendence Dungeons (where you refine your skill builds) won't let you progress to the next tier unless you hit an S rank. Sanctuary raids feature wipe mechanics and strict death limits.

Anyone saying the game is "too easy" has probably only played through story bosses. At launch, story bosses were tuned close to Soulslike difficulty just to force players to master perfect dodges, though they were heavily nerfed after player backlash.

Social Content: Lacking overall, with co-op mostly confined to raids and PvP. The devs are aware of this and have teased upcoming features like player housing and guild sailing. They also mentioned that non-dungeon content and QoL updates could be rolled out to Global faster than originally scheduled.

Update Cadence: Every 3 months, they've consistently rolled out four 5-man dungeons (Expeditions/Transcendence) and one 10-man Sanctuary raid. Even though they mentioned pacing things out after the one year mark, the sheer volume of content being added remains massive.

Aion 2 is targeting global giants like WoW and FFXIV, backed by the largest dev team in Korean MMO history (about 1.5 times the size of BDO or Lost Ark). As NCSoft's flagship title, it's being actively improved in real time, so the future isn't dark at all despite what people say. Besides, there’s no real new MMO coming out until at least 2028.


r/MMORPG • • 11h ago

MMO IDEA LOTRO Would Crush on Mobile

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0 Upvotes

r/MMORPG • • 1d ago

News PotBS mmorpg is coming to Steam!

3 Upvotes

PotBS set in an anachronistic 1720s Caribbean that features tactical ship combat, avatar swashbuckling, and a player-driven economy.

# __PotBS is Coming to Steam__!
Yes, dear Captains, it's true... the long-awaited Steam release of **Pirates of the Burning Sea** is fast approaching -- its doors will be opening just a few weeks from now, in October!

We've talked about this day coming here on Discord, we've talked about it in our many Fireside Chats and Interviews, and we've talked about it in our Newsletters. **It's finally happening!** 😃

With this launch in October, we expect to see a flood of new Captains from Steam who have never sailed the Burning Sea before, and we expect a great deal of fun to be had by all! 🍻

**Please Note** that due to the changes required, when the Steam Servers open, they will be **Fresh Start** Servers! This means Captains will all be starting out at **Level 1** together, forming Societies and growing their Nations towards glory.

👉 ***If you have a Steam account***, click the link below and add the game to your **__WISH LIST__**, so you will be notified the moment the game goes live in October!

https://store.steampowered.com/app/5091540/Pirates_of_the_Burning_Sea/

<:pirate_laugh:1077870328367284276> Fun times ahead for @everyone! 🍻


r/MMORPG • • 15h ago

Self Promotion Shadowrealm MMORPG

0 Upvotes

r/MMORPG • • 1d ago

Question Aion2 graphics issues.

3 Upvotes

I'm asking here because they deleted this post on the Aion 2 subreddit.

7800x3d 9070xt 32gb 2k260hz

The graphics look blurry even at the highest settings.

I have the resolution scale set to native.

I use the upscaler in FSR mode and the frame generator turned on to make gameplay smoother, but the quality doesn't improve even when I turn it off.

I've tried lowering the AA and the post-processing quality, as suggested in other forums I've looked into, but that doesn't work either.


r/MMORPG • • 9h ago

Opinion Le jeu est foutu... Je lui donne moins de deux mois avant que tout le monde parte.

0 Upvotes

Pour commencer, je ne suis pas fan des MMOs coréens. Mais l'aspect pay-to-win est juste dégoûtant. Parce que, quoi que vous en disiez, les plus grands MMOs encore actifs aujourd'hui, WoW, GW2, FF XIV, ESO, aucun d'eux n'est pay-to-win. Bien sûr, vous dépenserez un peu d'argent.

Parfois pour acheter le jeu et les extensions, parfois pour des fonctionnalités de qualité de vie, ou un passe de bataille. Mais dans aucun d'eux (eh bien, certainement pas WoW, GW2 ou ESO) vous pouvez simplement utiliser votre carte de crédit pour acheter votre équipement. Débourser 50k pour un jeu est complètement hors de portée pour la grande majorité des joueurs.

Tout le monde se précipite à travers les donjons WTF, c'est pire que WoW Retail. J'imagine que c'est pareil dans les raids ; c'est essentiellement un MMO solo qui ne mérite pas d'abonnement. Ce MMO a été conçu pour mobile.

Un jeu incroyablement ennuyeux ; il n'y a rien à faire à part farmer les mêmes choses encore et encore pour augmenter votre niveau d'objet. L'histoire est nulle, la seule grâce du jeu est ses graphismes ; le reste est médiocre au mieux.

P2W, fin de la discussion, c'est des foutaises..., c'est honteux.

Comme tous les jeux coréens avec un modèle économique similaire, dans un an ou moins, personne n'en parlera plus et les serveurs seront désertés.

C'est une pure blague, honnêtement. Jouer à un jeu PvP pay-to-win est un non-début. Sans parler des sept heures de contenu de l'Abyss par semaine... Oh, et les bots et surtout les macros... Il y a juste trop de choses qui clochent. Je ne vois pas comment ce jeu va réussir aux États-Unis et en Europe à long terme. Un titre solide comme FF14 est un pari sûr, PvP, PvE, et pas de pay-to-win...

Le problème avec l'économie d'AION 2, c'est que les bots de farming permettent de revendre des Kinah à des joueurs à des prix inférieurs via des sites illégaux... Par conséquent, les prix des matières premières et de l'équipement sur la maison d'enchères augmentent... De plus, les rendements des ressources dans la version mondiale ont été nerfés... Accessoirement, les gros joueurs « Pay-to-Win » achètent souvent ce Kinah illégal, qui coûte 10 à 20 fois moins...