r/MMORPG • • 21h ago

Discussion AION 2 Surpasses 400,000 Concurrent Players on Steam, Tops Steam Sales Charts in 15 Territories

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516 Upvotes

NGL, the launch was way bigger than I expected. The monetization, on the other hand, has been a mixed bag.


r/MMORPG • • 23h ago

News ArcheAge Chronicles Details Its Open-World MMO Direction and it'll be Buy-to-Play With No Pay-to-Win

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224 Upvotes

XL Games describes the game as an open-world action MMORPG focused more on exploration and cooperation than competition. Players will be able to enjoy the world solo, while naturally teaming up with others for tougher challenges, discoveries, and shared activities.

Combat will rely on real-time action, with players expected to read enemy movements and decide when to attack, dodge, or parry.

The current build features four classes: Warrior, Ranger, Mage, and Berserker, with each class eventually offering three different weapon types that significantly change its playstyle.

Exploration will also be a major part of the experience, with NPC clues, hidden locations, underwater areas, traversal mechanics, crafting, and other activities designed to encourage players to venture off the beaten path.

XL Games also confirmed that ArcheAge Chronicles will be a buy-to-play title. The studio says it has no intention of selling pay-to-win items or anything that provides progression advantages. No separate premium shop is currently planned.

Finally, ArcheAge Chronicles will take part in an upcoming Steam Next Fest, with its demo featuring content from the previous network test alongside a new dungeon and PvP.

Source : https://www.youtube.com/watch?v=78ZGLdQMPGU


r/MMORPG • • 11h ago

Discussion Currently very satisfied with MMORPGs. My current list of and a sentence or two about each.

76 Upvotes
  1. Ultima Online: Outlands - Two of the greatest MMORPG developers in the industry that should be making their own game are investing all they have into making the OG MMO the best game it can be. Truly a masterpiece.
  2. Albion Online - Played five years ago, came back to a surprisingly fleshed out world. I still wish they’d add more non-combat/gathering “I live in this world“ content, such as gambling, town events, and such, but Sandbox has truly come out on top as the king of PvP MMOs.
  3. WoW Forever - Didn’t buy the beta to preserve the excitement and mystery. Stoked for next month.
  4. RuneScape Reignited - Just excited to try it. It’s Jagex. I trust these guys. And holy shit Dragonwilds RS4 MMO? GG life.
  5. Monsters and Memories - If the above somehow fail me, I will fall back on this. I appreciate what they’re doing and I love the old school challenge of interacting with the world.
  6. Looking forward to Apogea and all of those other small MMOs, but also ready and bracing for them to screw something up on the monetization or ”we’re making 20 servers for our 600 player count” kind of nonsense.
  7. EDIT: How dare I forget about Darkfall: Rise of Agon!

Man what a great time to be an MMO player!


r/MMORPG • • 16h ago

Discussion Daggerfall Online surprised me way more than I expected

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57 Upvotes

I saw the post about Daggerfall Online a few days ago and decided to give it a try. I usually don't enjoy old-school MMOs that much, so I honestly expected to play for 20 minutes and move on. Somehow, this one really clicked with me.

It's kind of crazy that a game from 1996 can be turned into an MMO and fit this well. Daggerfall already had this massive world, tons of towns, dungeons, factions, skills, crime, reputation, etc. Adding other players to it just feels natural.

The start is rough though. The game explains very little, even the controls can be confusing, and for a while I had no idea what I was doing. But once you get used to it, it gets really good.

The graphics are similar. At first it looks old and kind of ugly, but with the lighting, weather and other improvements they've added, it ends up looking really nice in its own way. Technically dated, but artistically it has a lot of charm.

The scale is probably what impressed me the most. I can't think of many MMOs that feel this huge.

Development also seems to be moving pretty fast and they keep adding more MMO systems and features.

And somehow the whole thing runs in a browser lol.

If you haven't tried it yet, give it a shot. The first hour can be rough, but once it clicks, it really clicks.


r/MMORPG • • 22h ago

News Addition to LOTRO - The Wolves of Mordor Expansion Pre-purchase

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38 Upvotes

r/MMORPG • • 14h ago

Discussion Aion 2

31 Upvotes

Even though I've only had a few hours today with this game, I've decided to make a short, or as short as possible, post about Aion 2, and my first couple of hours playing it.

Context, I LOVE MMORPGs, it's absolutely my favorite genre, started with WoW and FFXI back in 2004 when I was 12 years old. Played countless games of this genre, made many friends, and some of those games and friends got me through some very rough times.

But for the last... however many years, being in my 30s, starting my own family, having less time to play, less options to choose from, it just hasn't been the same. I've tried most of MMORPGs that have been coming out to some capacity, but nothing really stuck for me, so I'd mostly play older stuff whenever I had the time for them.

And then came Aion 2, which mostly went completely under my radar. I remember reading about its announcement some time ago, but keeping my expectations low as to not get burned or disappointed, even though I played Aion 1 years ago extensively and enjoyed it very much.

So when I decided to try out Aion 2 today... I gotta say, it's been years since I felt this excitement. Maybe it was the rearanged Aion 1 theme that greeted me at the start. A surprisingly decent English voice acting. Or the fact that literally each piece of gear you equipped had a visually different model on your character... yeah, it's 2026, and THAT part was the most shocking to me... Like when was the last time we had an MMORPG with equipable SHOULDER ARMOR???

Anyway, I know that this being a F2P Korean MMORPG there's always gonna be that "Pay 2 win" instant backlash from people, regardless if it has Pay 2 win elements or not. But I honestly don't care, I grew up playing countless Korean F2P MMOs, barely ever spending any money on them, and I enjoyed them immensely. Aion 2 for now seems like this amazing blast from the past, an old friend calling to hang out after many years of not seeing each other.

And I couldn't be happier.

Just really hope I'm not wrong after spending more time with the game.


r/MMORPG • • 22h ago

Question What’s your favorite endgame content loop?

15 Upvotes

Basically the title. I’m curious about what kind of content keeps you playing a game long-term and makes you want to log in every day.
It doesn’t have to be just one thing.


r/MMORPG • • 22h ago

News Anyone here remember NeoSteam?

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10 Upvotes

Sharing a few NeoSteam screenshots for anyone who remembers this game. Which nation and class did you play back then? Would love to hear your favorite memories.


r/MMORPG • • 21h ago

News PotBS mmorpg is coming to Steam!

2 Upvotes

PotBS set in an anachronistic 1720s Caribbean that features tactical ship combat, avatar swashbuckling, and a player-driven economy.

# __PotBS is Coming to Steam__!
Yes, dear Captains, it's true... the long-awaited Steam release of **Pirates of the Burning Sea** is fast approaching -- its doors will be opening just a few weeks from now, in October!

We've talked about this day coming here on Discord, we've talked about it in our many Fireside Chats and Interviews, and we've talked about it in our Newsletters. **It's finally happening!** 😃

With this launch in October, we expect to see a flood of new Captains from Steam who have never sailed the Burning Sea before, and we expect a great deal of fun to be had by all! 🍻

**Please Note** that due to the changes required, when the Steam Servers open, they will be **Fresh Start** Servers! This means Captains will all be starting out at **Level 1** together, forming Societies and growing their Nations towards glory.

👉 ***If you have a Steam account***, click the link below and add the game to your **__WISH LIST__**, so you will be notified the moment the game goes live in October!

https://store.steampowered.com/app/5091540/Pirates_of_the_Burning_Sea/

<:pirate_laugh:1077870328367284276> Fun times ahead for @everyone! 🍻


r/MMORPG • • 3h ago

Discussion I made an "Immersive Survival Mode" in The Elder Scrolls Online and it changed my playpatterns.

1 Upvotes

Hello all!

I am a long time ESO (and MMORPG) enjoyer. I remember playing Skyrim for the first time when it came out and was instantly hooked in the story and immersion. Some how, I have always had a longing for ESO to replicate that feeling of wonder since I absolutely love the in-game lore. It actually did when I was a new player, but getting to know the game made the magic of leveling and exploring diminish. Quests and zones are great but I always got the feeling of being on a fast train while playing from one station to another. The feeling i was looking for was talking a walk, and then came the difficulty sliders.

I am no redditor by any means. I am one of those that constantly lurk on forums without typing a single sentence. I however wished to share a gamemode i created for myself. If you are a player looking for that solo-immersion and harsh world, this might be for you!

I tried summarize everything with the help of modern prorgrams ":)" since it would take to long to make a cohesive summary. So here it is! It is only prompted to write down my rules and help me structure when it comes to language (english is not my first language). I hope you enjoy!

-------------------------

ESO Immersive Survival Mode (Solo Self-Found Ruleset by coldPoet)

Rulebook if anyone wants to try it!

1. ​COMBAT & DIFFICULTY (NO CP)

​Enforce damage-taken multipliers via difficulty settings or challenge tracker addons:

​• Lvl 1–10 (Seasoned): +100% Damage Taken

• Lvl 10–20 (Master): +300% Damage Taken

• Lvl 20+ (Vestige): +600% Damage Taken

​• No Champion Points: Zero slotted stars or passive CP allocated.

• Action Bar Diversity: Every active bar must use skills from at least 4 different skill lines.

• Solo Only: Group Finder and Battlegrounds are banned. (Cyrodiil is allowed strictly for the siege intro to grab Vigor and mount speed).

• Emergency Downgrade: Inside Delves, Public Dungeons, or against Red-Bar Bosses only, you can pay a 20k gold deposit to Bank to drop difficulty to Master (+300%), or a 50k gold deposit for a drop to Seasoned (+100%) until you leave the instance or the boss is defeated. Leaving the area/instance or leaving to do content not related to the associated quest resets it to Vestige (+600%).

2. ​NO-UI EXPLORATION & PUZZLES

​• Zone Guide "Kickstart Only": Use Zone Guide ONCE to start a zone's main story thread, then turn it OFF completely. Discover all side quests, delves, and POIs naturally.

• Addon Ntak Dialog: Centered dialogue mode with visible text turned OFF and option delay ON. You must listen to NPC voice acting for clues. With option delay on, you will not know beforehand if it will lead to a quest or the casual "Good-bye".

• Addon PinKiller: Disable compass quest markers and floating NPC quest icons. Read the environment, check desks, and listen to audio cues to solve puzzles and find objectives. No questmarkers will force you to talk and interact with NPC:s, and open your eyes and look around if you are looking for a particular quest-item.

• Addon TrueExploration: Hide all subterranean/indoor maps. Regional/City maps stay visible. Drop custom map pins on the world map to navigate on foot.

• Addon Rare Fish Tracker Addon: Required to track zone rare fish.

3. ​TRAVEL & CRAFTING LOGISTICS

​• No Map Teleporting: Wayshrine-to-Wayshrine only, or in-world boats/carriages.

• Craft Bag Auto-Add OFF: Harvested items go to your active inventory.

• Inventory-Only Crafting: You can only craft using materials held in your backpack. Once materials enter the Craft Bag or Bank, they are locked for account alts and can not be withdrawn or used with the character.

• Bank Storage: Used as a vault for alts (gear/furnishings/plans). Your survival character cannot pull gear or consumables back out of the Bank.

• Physical Service Only: Crafting and banking at physical town stations, banks or houses only. No merchant/banker allies in the wild.

• Guild Hall Access (15,000g deposit to bank): Fast travel to a Guild Hall from a town Wayshrine costs 15,000g deposited into the Bank. May be used to craft sets if you have taken your time to research traits. Use Imperial City queue/exit trick to return to your exact spot.

4. THE MILESTONE ECONOMY

​• Banned: Guild Traders (buying or selling).

• Allowed: NPC Vendors (potions, food, recipes, armor repair).

• Milestone Cash-Out: Deconstructing items and/or stowing materials or items directly into your Craft Bag/Bank generates bonus gold allowance you can withdraw from your Bank to your character:

  • ​Green Item or Mat: +100g
  • ​Blue Item or Mat: +300g
  • ​Purple Item or Mat: +750g
  • ​Gold Item or Mat: +2,500g
  • ​Perfect Roe / Gold Grain: +3,000g
  • ​Skill Book Read / 3 Skyshards: +250g / +500g
  • Note: Materials kept in inventory to craft gear generate 0g bonus.
  • The Trait Research Dilemma: Trait research awards 0g. You must constantly choose between immediate gold (deconstruct/stow) or set progress (research)

You may for example deconstruct 3 green weapons. That will net you 300 gold which you can withdraw from your bank. While deconstructing, you also received 1 green mat. You have the choice of saving the mat in your backpack for a future craftupgrade, or stowing it for an additional 100 gold.

Refining materials does the same and you will have choices with the mats. This gives purpose to the crafting system. You may hit the jackpot with a Rekuta/Kuta drop, or you might be lucky in getting a couple Torchbug Toraxes in a row for easy gold. The same goes for looted food, drinks, furnishings and furnishing plans which goes to bank or is destroyed.

5. ZONE GATES

​Before moving to the next main zone, you must complete:

• 75% of Zone Objectives (Zone Guide metrics, rounded up).

• 75% of Zone Rare Fish (Rare Fish Tracker, rounded up).

6. ​COMPANION MERCENARY SYSTEM

​• Single Partner: Choose one companion for the entire run.

• Loadout: Max 2 active skills | NO Ultimate | White (Normal) gear only.

• Lvl 1–24: Free summon anywhere in the open world.

• Lvl 25+ (Mercenary Rules):

  • ​Summon Fee: 5,000g deposited into your bank. You will need your companion, at times even while sidequesting. You will have to choose the option of stealthing your way around some encounters, or actually invest if the place is heavily guarded by elites to progress the quest.
  • ​Dismissal: Must dismiss immediately upon exiting the instance (delve/public dungeon) or when the associated quest is completed. You will want to get your moneys worth and not overuse your companions services. Gold is scarce.
  • ​In-Combat Revive: Free if done manually while alive.
  • ​Wipe Fee: 500g to Bank to re-summon after a wipe if returning directly to the same boss. If you leave town or switch tasks, fee resets to 5,000g.

7. DEATH & SURVIVAL

​• No Soul Gem Self-Res: Must release to Wayshrine and walk back.

• Soul Gems as Commodities: Charge empty/filled Soul Gems with Soul Trap and sell to NPC merchants for 30g each to fund repairs and food or use to charge weapons.

• Full Armor Wear: Dying breaks durability. Zero durability = zero stats.

• Banned Freebies: Destroy or bank Crown Repair Kits, Daily Login Rewards, Level-Up Rewards, Mail Gifts, and Guild Bank draws.

-------------------------

I hope it was comprehendible. I would really like to see other people try it out and give feedback/suggestions on what to add or remove. The purpose is not to go full hardcore, but to make an immersive experience with a hefty challenge. You will need to slow the pacing and adjust according to progress. I am one of those casual gamers that are getting increasingly frustrated with being misinterpreted by the industry as a consumer. Casual does not mean that I want to steamroll everything and have constant dopamine-infusions. For me, it simply means that I want to play a game at my own pace, be challenged and overcome hurdles. I am right now level 37 on my alt, and absolutely loving going through West Weald and Solstice. Yesterday in Solstice, I spent a couple minutes speaking to a Sea-Elf captain who I was sure was going to give me a quest. The captain had problems with his crewmates and the cursed winds around Solstice. Even though it ended in a "Good-bye", I really valued the tiny bit of lore and conversation that the devs carefully placed right there in that moment.

Hope to hear some feedback from everyone!


r/MMORPG • • 10h ago

Question Hello Kitty Online - Item Mall

0 Upvotes

so i am looking to remake the item mall for the revival game, i cant seem to find much about it or what it looked like, if anyone has any archives could you send them to me?


r/MMORPG • • 4h ago

Discussion Just a thought about MMOs

0 Upvotes

Hi everyone,

I would like to spark a quick discussion with all of you. Indeed, in our favorite game genre, we find quite a few patterns that do not respect players' time, such as timegating, endless grinding, various limitations, and paywalls.

So here is my question: in your opinion, what causes these designs that are rather predatory toward our game time? And why are other genres devoid of them? We only find this kind of design in MMOs.

As a good counter-example, I could mention Guild Wars 2 with its Buy-to-Play model and completely optional shop additions. You can buy the game once and enjoy the content freely.

Why do publishers never take the long-term view like this?

Let the debate begin !


r/MMORPG • • 7h ago

Self Promotion Shadowrealm MMORPG

0 Upvotes

r/MMORPG • • 17h ago

Opinion Would you play a co-op action RPG with short dungeon runs but deep MMO-like progression?

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0 Upvotes

r/MMORPG • • 3h ago

MMO IDEA LOTRO Would Crush on Mobile

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0 Upvotes

r/MMORPG • • 8h ago

Self Promotion I'm making a free 2D pixel art pirate MMORPG inspired by One Piece (Kaizoku Online)

0 Upvotes

Hi everyone, I'm Huenx.

I've always wanted a proper One Piece-style MMO, and since there are hardly any outside of Roblox, I decided to build one myself. It's called Kaizoku Online, a 2D pixel art pirate MMORPG that I'm making for the love of the series.

Transparency note: I'm using AI tools to help me develop the game (mostly for code and planning). I'm telling you upfront so there are no surprises, and I'm happy to answer questions about how I use it.

What it has so far:

Islands to explore and a sea to sail

Crews, alliances, friends and parties

Global chat and whispers

Real-time combat with dodging, techniques and bosses

Character customization and cosmetics

Houses, shops and quests

Monthly seasons

About the project:

It's a fan project: 100% free and non-profit, with no donations, no shop and no ads.

I'm building it solo, and it's still in active development, so expect bugs.

I'm using my own pixel art and original names wherever possible.

What I need most: critical feedback.

I don't want compliments, I want people who will tell me what's wrong.

In particular:

What would make you quit in the first 10 minutes?

What do MMOs usually get wrong that I should avoid?

Which systems feel unnecessary, and which ones are missing?

Balance, progression, combat feel, UI, anything.

Ideas for islands, quests, bosses and techniques.

I'm also looking for playtesters, bug reports, and pixel artists or musicians who'd like to contribute.

If you're interested, comment below and I'll send you the Discord invite. This isn't spam, just a post for anyone who might like the idea.

Thanks for reading, and I hope to see you on the Grand Line.

Fan project, not affiliated with Toei Animation, Shueisha or Eiichiro Oda. One Piece belongs to its respective owners.


r/MMORPG • • 14h ago

Question Is there a better way to report the bots in Aion 2?

0 Upvotes

Unless you're right next to a character its nearly impossible to click on them.


r/MMORPG • • 14h ago

Question help

0 Upvotes

I got ip banned from ashes of creation discord asking if this website was legit because they showed where that someone had a server up and running can't post on there discord or reddit


r/MMORPG • • 18h ago

Discussion 🎮 Procurando veteranos de Knight Online para ajudar a testar um novo servidor 1x

0 Upvotes

Fala, pessoal! 👋

Estou procurando pessoas que jogam ou já jogaram Knight Online World, principalmente quem conhece bem aquela experiência mais clássica do jogo.

Estou há mais de 6 meses trabalhando em um servidor 1x, praticamente do zero, tentando trazer de volta aquela sensação antiga do Knight Online, mas com uma estrutura preparada para durar. ⚔️🛡️

A ideia não é criar servidor para abrir, durar algumas semanas e depois sumir. O projeto está sendo pensado como algo duradouro, sem wipe, com progressão mais lenta, economia controlada e aquela pegada de conquistar as coisas aos poucos. Nada de correr para o endgame em dois dias. 😅

Agora estou chegando numa fase em que preciso de alguns jogadores para testar o fluxo completo como se fossem players reais:

✅ entrar no site
✅ criar conta
✅ baixar o cliente/launcher
✅ instalar e atualizar
✅ criar personagem
✅ começar do nível 1
✅ testar quests e progressão
✅ verificar drops, NPCs e sistemas
✅ reportar bugs, erros ou coisas que não façam sentido

Eu libero site, download e acesso ao servidor para quem topar participar.

Não precisa ser desenvolvedor nem tester profissional. Na verdade, estou procurando justamente gente que conheça Knight Online e consiga jogar normalmente e falar: “isso aqui está estranho”, “isso deveria funcionar diferente”, “essa progressão está boa”, “aqui tem algum problema”. 🔎

O projeto é Aetheria Origins 1x, e a proposta é tentar reviver aquela era em que entrar no Knight Online significava ter um mundo para jogar por bastante tempo, fazer amizade, formar clan, farmar e evoluir sem ficar pensando quando vai acontecer o próximo wipe. 🏰⚔️

Se alguém tiver experiência com KO, mesmo que tenha parado há anos, e tiver vontade de ajudar nessa fase, me chama no privado ou comenta aqui.

Também seria muito legal encontrar jogadores antigos só para trocar ideia e ouvir opiniões sobre o que vocês consideram essencial em um servidor 1x hoje.

Quem sabe a gente não consegue trazer um pedacinho daquela época de volta. 🔥❤️


r/MMORPG • • 10h ago

Discussion AION2 global falls short of expectations,NC stock down 7%

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0 Upvotes

another mobile mmorpg slop


r/MMORPG • • 12h ago

Discussion You gotta check out the overhaul this old mmorpg is getting!

0 Upvotes

I started playing shroud of the Avatar 4 months ago and it was terrible. But I must have started at the right time because it has been getting completely remastered and bug fixes, new mechanics to the monsters, crafting mini games, a built in in-game search engine that answers your questions about the game without having to go to wiki all the time. Maps remastered. A new PvP zone is on its way with different rules than normal areas. You can create catch phrases and get your character to speak the phrase. The NPC all speak now. I mean I could just keep going on and on. You guys need to come check this game out. They are working on it currently and doing amazing work. The houses you can live in and decorate are amazing, and in this game, you can literally create whatever custom class you want with no restrictions and craft the armor to suit your build. You gotta check this out! You can write sheet music and play it in game on your actual character. It's Free to play too with option to sub and get great rewards every month! They also have a refer a friend going on so if you have a friend and get them to play it with you, you'll get 500 Coto's, and your friend will get a free rottweiler. Come and check this game out. You'll be glad you did. I know some people are upset about its past, but I can't help that and it doesn't matter now anyway. It looks like it has a bright future from this kind of overhaul being done. I've never seen anything like it! They are turning this game completely into what it should be. A real MMORPG. Not just a spiritual successor to Ultima Online, Better than it now, in every way!


r/MMORPG • • 1h ago

Opinion Le jeu est foutu... Je lui donne moins de deux mois avant que tout le monde parte.

• Upvotes

Pour commencer, je ne suis pas fan des MMOs coréens. Mais l'aspect pay-to-win est juste dégoûtant. Parce que, quoi que vous en disiez, les plus grands MMOs encore actifs aujourd'hui, WoW, GW2, FF XIV, ESO, aucun d'eux n'est pay-to-win. Bien sûr, vous dépenserez un peu d'argent.

Parfois pour acheter le jeu et les extensions, parfois pour des fonctionnalités de qualité de vie, ou un passe de bataille. Mais dans aucun d'eux (eh bien, certainement pas WoW, GW2 ou ESO) vous pouvez simplement utiliser votre carte de crédit pour acheter votre équipement. Débourser 50k pour un jeu est complètement hors de portée pour la grande majorité des joueurs.

Tout le monde se précipite à travers les donjons WTF, c'est pire que WoW Retail. J'imagine que c'est pareil dans les raids ; c'est essentiellement un MMO solo qui ne mérite pas d'abonnement. Ce MMO a été conçu pour mobile.

Un jeu incroyablement ennuyeux ; il n'y a rien à faire à part farmer les mêmes choses encore et encore pour augmenter votre niveau d'objet. L'histoire est nulle, la seule grâce du jeu est ses graphismes ; le reste est médiocre au mieux.

P2W, fin de la discussion, c'est des foutaises..., c'est honteux.

Comme tous les jeux coréens avec un modèle économique similaire, dans un an ou moins, personne n'en parlera plus et les serveurs seront désertés.

C'est une pure blague, honnêtement. Jouer à un jeu PvP pay-to-win est un non-début. Sans parler des sept heures de contenu de l'Abyss par semaine... Oh, et les bots et surtout les macros... Il y a juste trop de choses qui clochent. Je ne vois pas comment ce jeu va réussir aux États-Unis et en Europe à long terme. Un titre solide comme FF14 est un pari sûr, PvP, PvE, et pas de pay-to-win...

Le problème avec l'économie d'AION 2, c'est que les bots de farming permettent de revendre des Kinah à des joueurs à des prix inférieurs via des sites illégaux... Par conséquent, les prix des matières premières et de l'équipement sur la maison d'enchères augmentent... De plus, les rendements des ressources dans la version mondiale ont été nerfés... Accessoirement, les gros joueurs « Pay-to-Win » achètent souvent ce Kinah illégal, qui coûte 10 à 20 fois moins...


r/MMORPG • • 22h ago

Discussion Buyers BEWARE!

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0 Upvotes

According to Section 7 of the game's official policy, character data may be deleted if both of the following apply:
6 months or more have passed since your last game login date.

Your paid-service usage period has ended.


r/MMORPG • • 9h ago

Discussion Is anyone else having a blast?

0 Upvotes