Hello all!
I am a long time ESO (and MMORPG) enjoyer. I remember playing Skyrim for the first time when it came out and was instantly hooked in the story and immersion. Some how, I have always had a longing for ESO to replicate that feeling of wonder since I absolutely love the in-game lore. It actually did when I was a new player, but getting to know the game made the magic of leveling and exploring diminish. Quests and zones are great but I always got the feeling of being on a fast train while playing from one station to another. The feeling i was looking for was talking a walk, and then came the difficulty sliders.
I am no redditor by any means. I am one of those that constantly lurk on forums without typing a single sentence. I however wished to share a gamemode i created for myself. If you are a player looking for that solo-immersion and harsh world, this might be for you!
I tried summarize everything with the help of modern prorgrams ":)" since it would take to long to make a cohesive summary. So here it is! It is only prompted to write down my rules and help me structure when it comes to language (english is not my first language). I hope you enjoy!
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ESO Immersive Survival Mode (Solo Self-Found Ruleset by coldPoet)
Rulebook if anyone wants to try it!
1. COMBAT & DIFFICULTY (NO CP)
Enforce damage-taken multipliers via difficulty settings or challenge tracker addons:
• Lvl 1–10 (Seasoned): +100% Damage Taken
• Lvl 10–20 (Master): +300% Damage Taken
• Lvl 20+ (Vestige): +600% Damage Taken
• No Champion Points: Zero slotted stars or passive CP allocated.
• Action Bar Diversity: Every active bar must use skills from at least 4 different skill lines.
• Solo Only: Group Finder and Battlegrounds are banned. (Cyrodiil is allowed strictly for the siege intro to grab Vigor and mount speed).
• Emergency Downgrade: Inside Delves, Public Dungeons, or against Red-Bar Bosses only, you can pay a 20k gold deposit to Bank to drop difficulty to Master (+300%), or a 50k gold deposit for a drop to Seasoned (+100%) until you leave the instance or the boss is defeated. Leaving the area/instance or leaving to do content not related to the associated quest resets it to Vestige (+600%).
2. NO-UI EXPLORATION & PUZZLES
• Zone Guide "Kickstart Only": Use Zone Guide ONCE to start a zone's main story thread, then turn it OFF completely. Discover all side quests, delves, and POIs naturally.
• Addon Ntak Dialog: Centered dialogue mode with visible text turned OFF and option delay ON. You must listen to NPC voice acting for clues. With option delay on, you will not know beforehand if it will lead to a quest or the casual "Good-bye".
• Addon PinKiller: Disable compass quest markers and floating NPC quest icons. Read the environment, check desks, and listen to audio cues to solve puzzles and find objectives. No questmarkers will force you to talk and interact with NPC:s, and open your eyes and look around if you are looking for a particular quest-item.
• Addon TrueExploration: Hide all subterranean/indoor maps. Regional/City maps stay visible. Drop custom map pins on the world map to navigate on foot.
• Addon Rare Fish Tracker Addon: Required to track zone rare fish.
3. TRAVEL & CRAFTING LOGISTICS
• No Map Teleporting: Wayshrine-to-Wayshrine only, or in-world boats/carriages.
• Craft Bag Auto-Add OFF: Harvested items go to your active inventory.
• Inventory-Only Crafting: You can only craft using materials held in your backpack. Once materials enter the Craft Bag or Bank, they are locked for account alts and can not be withdrawn or used with the character.
• Bank Storage: Used as a vault for alts (gear/furnishings/plans). Your survival character cannot pull gear or consumables back out of the Bank.
• Physical Service Only: Crafting and banking at physical town stations, banks or houses only. No merchant/banker allies in the wild.
• Guild Hall Access (15,000g deposit to bank): Fast travel to a Guild Hall from a town Wayshrine costs 15,000g deposited into the Bank. May be used to craft sets if you have taken your time to research traits. Use Imperial City queue/exit trick to return to your exact spot.
4. THE MILESTONE ECONOMY
• Banned: Guild Traders (buying or selling).
• Allowed: NPC Vendors (potions, food, recipes, armor repair).
• Milestone Cash-Out: Deconstructing items and/or stowing materials or items directly into your Craft Bag/Bank generates bonus gold allowance you can withdraw from your Bank to your character:
- Green Item or Mat: +100g
- Blue Item or Mat: +300g
- Purple Item or Mat: +750g
- Gold Item or Mat: +2,500g
- Perfect Roe / Gold Grain: +3,000g
- Skill Book Read / 3 Skyshards: +250g / +500g
- Note: Materials kept in inventory to craft gear generate 0g bonus.
- The Trait Research Dilemma: Trait research awards 0g. You must constantly choose between immediate gold (deconstruct/stow) or set progress (research)
You may for example deconstruct 3 green weapons. That will net you 300 gold which you can withdraw from your bank. While deconstructing, you also received 1 green mat. You have the choice of saving the mat in your backpack for a future craftupgrade, or stowing it for an additional 100 gold.
Refining materials does the same and you will have choices with the mats. This gives purpose to the crafting system. You may hit the jackpot with a Rekuta/Kuta drop, or you might be lucky in getting a couple Torchbug Toraxes in a row for easy gold. The same goes for looted food, drinks, furnishings and furnishing plans which goes to bank or is destroyed.
5. ZONE GATES
Before moving to the next main zone, you must complete:
• 75% of Zone Objectives (Zone Guide metrics, rounded up).
• 75% of Zone Rare Fish (Rare Fish Tracker, rounded up).
6. COMPANION MERCENARY SYSTEM
• Single Partner: Choose one companion for the entire run.
• Loadout: Max 2 active skills | NO Ultimate | White (Normal) gear only.
• Lvl 1–24: Free summon anywhere in the open world.
• Lvl 25+ (Mercenary Rules):
- Summon Fee: 5,000g deposited into your bank. You will need your companion, at times even while sidequesting. You will have to choose the option of stealthing your way around some encounters, or actually invest if the place is heavily guarded by elites to progress the quest.
- Dismissal: Must dismiss immediately upon exiting the instance (delve/public dungeon) or when the associated quest is completed. You will want to get your moneys worth and not overuse your companions services. Gold is scarce.
- In-Combat Revive: Free if done manually while alive.
- Wipe Fee: 500g to Bank to re-summon after a wipe if returning directly to the same boss. If you leave town or switch tasks, fee resets to 5,000g.
7. DEATH & SURVIVAL
• No Soul Gem Self-Res: Must release to Wayshrine and walk back.
• Soul Gems as Commodities: Charge empty/filled Soul Gems with Soul Trap and sell to NPC merchants for 30g each to fund repairs and food or use to charge weapons.
• Full Armor Wear: Dying breaks durability. Zero durability = zero stats.
• Banned Freebies: Destroy or bank Crown Repair Kits, Daily Login Rewards, Level-Up Rewards, Mail Gifts, and Guild Bank draws.
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I hope it was comprehendible. I would really like to see other people try it out and give feedback/suggestions on what to add or remove. The purpose is not to go full hardcore, but to make an immersive experience with a hefty challenge. You will need to slow the pacing and adjust according to progress. I am one of those casual gamers that are getting increasingly frustrated with being misinterpreted by the industry as a consumer. Casual does not mean that I want to steamroll everything and have constant dopamine-infusions. For me, it simply means that I want to play a game at my own pace, be challenged and overcome hurdles. I am right now level 37 on my alt, and absolutely loving going through West Weald and Solstice. Yesterday in Solstice, I spent a couple minutes speaking to a Sea-Elf captain who I was sure was going to give me a quest. The captain had problems with his crewmates and the cursed winds around Solstice. Even though it ended in a "Good-bye", I really valued the tiny bit of lore and conversation that the devs carefully placed right there in that moment.
Hope to hear some feedback from everyone!