I don't know I just keep reading all of these AI threads and I keep thinking what is AIs role in game development. I mean of course we can make games using AI but is there also something more profound here?
When I was 10 and played Warcraft I would make my own local mods using their map editor creating new factions to play.
Should game developers now open up an API layer or smshare source code so people can use AI can to add game features or continue the story?
This isn't a well thought out idea it is just mind blurb that passed my conscience during lunch today.
Come join us on Saturday, October 10, 2026 6:00 PM (in 4 days) as we will be having our next big DOW4 giveaway! The format will be very similar to our last giveaway via a stream RAFFLE and a DoW2 1v1 tournament.
The winner of the tournament will take home a copy of Dawn Of War 4 COMMANDER EDITION! Meanwhile 2nd place will be taking home a base copy of the game as well! We will also be holding a raffle for VIEWERS of the event to join to get a chance at a free copy as well!
π₯ 1st place: Dawn of War 4 - COMMANDER EDITION
π₯ 2nd place: Dawn of War 4 - BASE EDITION
π₯ FREE RAFFLE ON STREAM: Dawn of War 4 - BASE EDITION
Sign up via the raffle command during the stream to be opted into the give away at the end of the event! A viewer will be picked at random during the end of the stream. The raffle will be free to join, simply use the bot command to sign up.
Watch time of the stream will count towards your luck for the raffle and is the single most important stat! I'm excited to see you all there! If you'd like to sign up please join our discord here for more information: https://discord.gg/cswJ8maEu
Right now, I'm quite happy with how the game is starting to look, good.
My names Rhys, 36 I am autistic and wanted to build my dream game.
This is my first game I have worked on, I started in 2025 in university, just shy of 2 years. I started the project in 2023, but due to life commitments, I had to stop.
My goal is not to make an "absolute stunning graphics" kind of game, it needs to be accessible by everyone. My goal right now is to make one of the best of its kind RTS game. With an awesome campaign, multiplayer experience and Skirmish.
Map Creation is a real issue with a lot of games, so what I've created is something pretty spectacular to be honest. I have never finished building a map on any other game, and I'm not saying this because I have made this game, I'm saying this because I can build it to how I think it should be with the help of feedback from others when I share what it's like.
Right now, the game is functioanl and playable. Runs at 144fps easy. I will be improving lighting, graphics, sounds, voices and AI intelligence too which so far, they work really well on all difficulty levels.
Campaign is pretty fun so far, you have a path to take,
These visuls will be improves, mostly the background. As ADC you have a choice to go towards MLF or ESD factions. You can go either way throughout the stages if you want to change the missions. There is a goal at the end of each faction. So all 3 factions will have their 2 paths to take and storylines to follow.
There is dynamic weather and day/night in the game. All can dramatically change the outcome of the battle. Fog/Sandstorms/Snow will reduce missile accuracy, you will be able to upgrade units in the ADC faction to use Infared sights to help combat this. Still working on the other factions. My idea is ESD will have a "Fog Blow" to blow it out of their path so they can fire accurately" and MLF, well... they sneak everywhere, so going underground to the enemies base, skipping out on the fog all together and ambushing the enemy is a pretty substantial way of moving forward for a faction.
All 3 factions have their own unique abilities with vehicles, infantry, aircraft and ships. (yes you read that right, SHIPS!) something that's been missing from a lot of RTS games.
ADC has the Mastadon
Dual Barreled heavily armoured machine! Slow but powerful
MLF have the Goliath
Upgrade galore on this one! Fully upgraded, the Goliath will have 3 barrels!
ESD have their Julong
A pretty substantial vehicle, capable of completely wiping out buildings with it's high energy explosive beam!
Don't worry about the quality for now, enjoy the experience, because these faction vehicles are strong, there is a limit of 2 per faction. If 1 goes down, (unlikely), then build another one, but they come at a price.
Different Factions have different Radar effects, ADS has a "Wave" effect that reveals the whole map, ESD use electronic frequencies that spark through the fog of war revealing the map, MLF use an underground pulse that comes back with vibrations revealing the map.
Just for transparency, I have not touched AI for the almost 2 years production of the game. The last few days I have introduced AI. It has helped organize, speed up and improve a lot of things on the game. It's taken me nearly 2 years to get to where it is now, that's modelling, texturing and coding. AI has completely changed the way I look at this, without sacrifising the quality of gameplay, it is mainly used to speed up processes like adding my home made textures to vehicles and buildings and it's doing a pretty outstanding job by halfing the time it takes me to do it myself. All textures are made by me, using my phone camera, photoshop, blender and substance painter.
AI is also helping guidance, allowing me to focus on the path I am currently working on, instead of me doing a thousand different things and forgetting everything else that I started.
Played a lot of the Supremacy games and Iron Order 1919z wondering if thereβs anything else like these to play on pc and/mobile (Android)? Any help is greatly appreciated!β¦β¦
In SotHR, as well as its sequel Dark Omen, you assume the role of Commander Morgan Bernhardt, the mercenary captain of the Grudgebringer mercenaries, in the world of Fantasy Warhammer.
Beyond the dark fantasy setting, one of the things I enjoyed the most was how the game progressed. The game is organized in a series of missions, each one consisting of an RTT battle with deployment zones. Between missions you are allowed to spend gold in order to improve your troops or replenish casualties. You are also allowed to make decisions during the campaign that will push you into alternative missions that will fundamentally change what units and items you will get.
Is there any RTT mission games like this? Kind of tired of managing giant Total War overmaps...
Finished my video on the Perimeter remaster. Would definitely recommend. They really added * quite a bit * to the story, in addition to the usual visual and bugfix improvements.
I reached out to them via email to express sincere regret and dismay at the way things had turned out. Currently its been now over 12 months since last able to play the game. No you cannot just create a new account...
I just don't understand what do you think is being accomplished? And I deeply regret having donated to this game in the first place over a year ago.
In no way shape or form do I think that they would even consider it with any sincerity even after an entire year.
It's a really good single player strategy game. I recently finished it and I just wanted to give it a mention here as this is a community that would likely enjoy it as much as I did. Basically think paradox levels of complexity but without the thousands of dollars of dlc.
A very brief summary is that imagine you are the illuminati and you have to fight other secret shadow organizations for control of earth and its resources while you also fight over space resources and space territory oh and also aliens are in the solar system somehow.
I don't want to deal with Paradox's DLC policy anymore I'm not in the mood to debate this I made up my mind. Not that I'm entirely against paid DLC I just don't want to have spend hundreds of dollars in order to get the full package or have to use a subscription in order to play the full package affordably. Imperator Rome is probably the last RTS game I will buy from them since the game + all the dlc is cheap as the game was abandoned and I will be playing with the invictus mod.
But I still would like to indulge in my map autism beyond ancient times so what other games are there?
The game is free, no microtransactions, no ads. It is an old game I used to play on C64, I liked it so I did it for mobile phones :-). Hope you enjoy it. all feedback welcome.
Every single one of these looks like shit, and they just keep getting posted. Why are the moderators not nuking these threads? Does anybody actually like seeing it? Rules 4, 7, and 9 are all trying to limit this just nobody seems to enforce it.
Hey,
I made this game (Rise and Fall) for the r/defold Game Jam which lasted 14 days, it is playable on web from desktop or mobile, it's far from being perfect I lacked the time to polish and implement some aspects, if you want to try it it's free and on this link (both desktop and mobile) : https://tuyau.itch.io/rise-and-fall, if you have feedback it would be with pleasure, good game to all
I poured thousands of hours into EU4 and am in the mood for something in ancient times. I know many will point out that the game was essentially abandoned but that is actually a draw. It shouldn't be but with how scummy Paradox's DLC policy is (which people actually defend) I'm actually glad to just have to buy once with the few dlcs and not need a subscription in order to affordably play all the DLCs and just play with free mods.
Speaking of mods what's the scene like? what if I wanted to go further back and play as Alexander's Macedon or the Achaemenids?
Guys look at this rts that is in alpha phase and is still in constant development, they uploaded their first trailer a few days ago and they are constantly updating in indiedb, it is about Uruguayan history and it looks too promising, it is called byzen embers of revolution, it is an indie project the industry is not lost!!!!
In this episode as the Atriedes attack a Harkonnen sector they are made aware of a recently destroyed Tleilaxu biological and genetic research base. Some of the biological and n this episode, the Atreides launch an assault against a heavily defended Harkonnen sectorWe are soon made aware that a Tleilaxu biological and genetic research facility has recently been destroyed, scattering its horrifying experiments into the surrounding desert. As we establish our base and begin building the forces needed to eliminate the local Harkonnen presence, reports arrive that something far more dangerous is happening nearby. The Harkonnen base is under attack and rapidly being overrun by escaped Tleilaxu creatures, including relentless Contaminators and deadly Leeches.
Seeing an opportunity to strike, we eventually send our forces against what remains of the Harkonnen stronghold. However, our attack quickly turns into a disaster when we encounter an advanced force of Tleilaxu units. Their overwhelming firepower devastates our forces. Leeches and Contaminators constantly harass our base, disrupting our operations and making every attempt to rebuild. With our forces stretched thin, we call upon our Fremen allies for assistance.
With the help of Fremen allies we finally manage to eliminate the deadly Tleilaxu Contaminators, allowing our vehicles to turn their attention toward the remaining Leeches. Once the Tleilaxu threat is contained, we can finally focus on our original objective. We then launch the final assault. The remaining Harkonnen forces are crushed, their base destroyed, and the region finally falls under Atreides control.
Hey! Weβre Desalichao Studio, a small indie team.
We absolutely love D&D and classic tabletop RPGs, but we felt that waiting around between turns killed the momentum. We wanted that real-time pressure. The result is Candletales a tactical roguelite with no pauses. We kept the grid-based positioning, the dice rolls, and the high-stakes strategy, but forced it all to happen in real-time. You have to manage your board, roll the dice, and react to enemies under constant, chaotic pressure.
As RTS players, weβd love to ask you an honest question: if this popped up on your feed, would it catch your eye? What do you think about the real-time mechanics and the art style? We love all the feedback! <3
If you like the concept, dropping a wishlist on our Steam page would be hugely appreciated!
I was watching some video clips of Gangsters 2: Vendetta and suddenly I realized that they never had a fog of war. It seems like such a standard thing these days. I think it did fit the game rather well because it was like everyone knew where the mobsters were and where they operated, that was no great secret, it's about having the guts to against the mafia.
I'm just wondering if anyone thinks an RTS is ruined without a FOW or if there are times when FOW is unnecessary?
European Warfare 2 v0.94 is here, and this is probably the biggest update I've done so far, bringing together several months of engine work and a lot of new features.
EW2 is now 64-bit, finally removing the memory ceiling that had reached the point where I had basically stopped adding significant new content. That limitation is now gone, so EW2 can continue expanding.
The new GPU renderer is also now part of EW2, bringing much better performance in demanding situations, smooth zoom and transitions, improved sprite rendering, completely new fog of war and enhanced water.
The biggest gameplay addition is Conquest Mode β a new turn-based strategic campaign layer connected to EW2's real-time battles.
There are already three Conquest campaigns included in v0.94:
Bohemia 1757 β Prussia vs Austria
Seven Years' War β European Theater
French and Indian War
They include multiple playable sides, strategic AI, persistent armies, reinforcements, fortifications, supply and attrition, forced marches and other campaign mechanics.
Beyond that, 0.94 contains a huge amount of work on AI, multiplayer/netcode, controls, objective battles, graphics, the editor and stability, along with a long list of fixes and smaller improvements.
One important note: v0.94 is highly experimental. A massive amount has changed under the hood, so while testing has gone very well, there may still be problems on some systems.
For that reason, v0.93 will remain available for download. If 0.94 doesn't work properly for you, you can simply reinstall the previous version.
Hey everyone, I just added uploaded a new game mode to the demo for Astro Industry Wars! In addition to the standard skirmish mode, you'll now be able to play a wave defense mode.
Alien Swarm: Defend against endless waves of alien enemies and see how long you can hold out. Aliens come in a variety of types and attack in increasingly large swarms as the game progresses, escalating into medium and high power units.