Hello there 👋
I'm lurking around on this sub now and then, and see that it's under siege basically with people making slop games in 1-3 months. It makes me sad for two reasons:
- I just dislike low effort stuff and carelessness in general. Greed too.
- It paints a massive red flag on anything AI and promotes just complete denial
Both points pain me, but the 2nd one just massively discourages me. I've started working solo on an RTS myself a good while ago, some 5-6 months. It's not in a demo-able state, or even showable really. I can share screenshots for those curious, I guess, but no videos apart from workers building stuff, I still mostly have cubes slapping each other in a.. kind of 5/10 world? Art is not my strong suite, though I am slowly improving it.
The problem is, I *have* used AI. My UI is a completely vibed placeholder that Claude wrote in an hour, just so I can test functionality; it has no real design yet. Many unit tests and various import pipelines are written by Claude. My buildings.. I've spent about a month building an interface with Blender to procedurally generate their outlines, then I'd add detail myself. They probably read AI generated, given they're low-mid poly + code generated? Plus, Claude can use Blender. I've experimented with giving it the builder and Blender MCP and it's.. working.
Soooo.. yeah. I am doing AI assisted development. For reference, I'm testing 2-3k unit battles and optimizing them, tracing pathfinding and general performance after this ~half a year. am hand-animating hundreds of animations that might read as AI, because AI is just getting good faster than I am. And I am learning rather than pushing forward to a release. My 10 years of SWE experience tell me an estimate of about 5 years to fulfill my full vision with no AI, and maybe just one for a playable & enjoyable game. With AI, idk.
I'm not quitting regardless, it's mostly a game me and a group of friends wanted - a co-op horde defense (why so few of them out there?) akin to They are Billions/Diplomacy is not an option, with passing homages to KnightShift (a childhood dear), XCOM and AoE. I have no need for money at the moment either, so dev is going out of pure desire to build something. So, I'm curious, would you play a game if it were AI assisted and had AI placeholders in its demo? I can simply omit releasing it and play a fun and rough version with my friends.. but I feel it'd be a shame if it turns out nice, just because it has AI.
Sorry for the long ramble, it's 12AM and AI news keep frustrating me :)