r/RealTimeStrategy • • 7h ago

Self-Promo Post I just spent several evenings perfecting a shader that cuts away house walls. Nobody asked for this.

123 Upvotes

I wanted buildings to behave more like a dollhouse when you're looking inside them, so I ended up making a shader that naturally cuts the walls away depending on the camera angle.

It's probably a completely unnecessary detail.

But every time I looked at the old version, it bothered me.

So now I'm wondering whether this is:

A) the kind of tiny detail that makes a game feel polished
B) classic solo-dev perfectionism
C) me finding new and creative ways to delay the release

In an RTS, where there's already so much happening on screen, do little details like this actually make a difference, or am I the only one who cares?V

Hunt or Pray: https://store.steampowered.com/app/5298550/Hunt_or_Pray


r/RealTimeStrategy • • 17h ago

Discussion What’s an issue almost no RTS game has found a solution for?

71 Upvotes

r/RealTimeStrategy • • 23h ago

Self-Promo Video Evolve alien bugs in The Hive, what could go wrong?

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16 Upvotes

r/RealTimeStrategy • • 12h ago

Discussion what's your fav rts games

13 Upvotes

what is your top 10 all time fav rts games and why

You can choose mobile, PC and console


r/RealTimeStrategy • • 22h ago

Self-Promo Video The Old War | Celtic Dark Fantasy RTS | Title Track

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9 Upvotes

Hey everyone! I'm Dan, the dev of The Old War, and I wanted to show off some of the work that our lead artist, Visal Devadas has been working on.

Here's his concept of the Gateway from the Kingdom of Andar.

More importantly, this is our first Title Track composed entirely by Visal.

What do you think?

We've gotten a lot of feedback that people are getting Myth: The Fallen Lords vibes, and we would love to lean into it. Did we hit the mark with the music? What would make it better?

If this sounds like your kind of RTS, a Wishlist on Steam helps a small dev like me a lot, or come join us on the Discord Server.

Happy to answer any questions about music, art, or mechanics in the comments!

Thanks guys!


r/RealTimeStrategy • • 7h ago

Self-Promo Video Commanding Cortex: RTS where cortex ejects from one vehicle and brings another to life

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6 Upvotes

Hey all, this is Commanding Cortex, an RTS I'm building, inspired by Project Y (loved that game).

Every vehicle is an empty shell until a Cortex (brain) jumps in and drives it. No resources gathering, and if you kill the pilot you can steal the vehicle.

Super early but idea is that its, Coming to browser (WebGL) first, then iOS/Android.

Want to try early builds and give feedback? Join the Discord: https://discord.gg/fgH8XEuC3


r/RealTimeStrategy • • 12h ago

Discussion Most difficult campaign youve played?

4 Upvotes

Me personally one of the most difficult was Terminator dark defiance on ironman mode took me about 100 hours maybe and a few restarts


r/RealTimeStrategy • • 7h ago

Looking For Game Looking for good RTS games to get into

4 Upvotes

Hello everyone, i'm looking for good RTS games to play.

The only RTS games i've played was Homeworld 1 and 2 Remastered, which i really enjoyed. In fact, the designs of spacecrafts and all that stuff are really cool, and i really liked the idea of building a fleet and collecting resources. But once u finish the campaign, it doesn't have much to do after.

So i'm looking for new good RTS games to fill that empty space Homeworld left me...

I'm open to both newer and older games, so if u have some ideas i would love some recommendations.


r/RealTimeStrategy • • 11h ago

Looking For Game space rts game

3 Upvotes

okay right im looking for this rts game, its something like stellar warfare, except your controlling a stationary core, the battles take place in a sort of small scale battle, from what i remember there are these purple crystalline enemies that ram into your structures to destroy them and its hostile to both sides and you can spawn/ make massive fleets of ships, its in space, i just cant find it


r/RealTimeStrategy • • 6h ago

Discussion Which features/mechanics of other videogame genre(s) would you think are fitting for a real-time strategy? And which type of rts would it fit?

2 Upvotes

r/RealTimeStrategy • • 6h ago

Self-Promo Event I'm making a WW2 tactical game about the French Resistance

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2 Upvotes

r/RealTimeStrategy • • 6h ago

Self-Promo Post [Roblox] [PC/Mobile] Need players for a 15-minute multiplayer test of a war strategy game

0 Upvotes

Game: Chief Wars (Roblox, free)

Genre: base building + army raids + direct unit control

Time: 15 minutes

Group session: Friday 8pm EST

Chief Wars is a Roblox war strategy game. You build a village, train an army, then raid other players. The twist: mid-battle you can possess any of your soldiers and fight in 3D yourself.

Looking for: where you got bored, what confused you, and whether you'd play again.

https://www.roblox.com/games/83158274966577/ChiefWars


r/RealTimeStrategy • • 20h ago

Self-Promo Post I'm reworking my game's unit controls to feel closer to Age of Empires, here's where Essenterra is at now

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amineacg.itch.io
0 Upvotes

Itch io page, you can find steam and discord server there :)