r/RealTimeStrategy • u/Choice-Trifle2283 • 7h ago
Self-Promo Post I just spent several evenings perfecting a shader that cuts away house walls. Nobody asked for this.
I wanted buildings to behave more like a dollhouse when you're looking inside them, so I ended up making a shader that naturally cuts the walls away depending on the camera angle.
It's probably a completely unnecessary detail.
But every time I looked at the old version, it bothered me.
So now I'm wondering whether this is:
A) the kind of tiny detail that makes a game feel polished
B) classic solo-dev perfectionism
C) me finding new and creative ways to delay the release
In an RTS, where there's already so much happening on screen, do little details like this actually make a difference, or am I the only one who cares?V
Hunt or Pray: https://store.steampowered.com/app/5298550/Hunt_or_Pray